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Back to the family conference in the world of 1986!
Nanjo reports, as usual, that Kinzo doesn't have long to live.

The siblings want to meet Kinzo directly to discuss the inheritance. It's been a long time since any of them have spoken with him.
According to Natsuhi, Kinzo already knows the nature of the discussion they want to have, and refuses to see them, even briefly.

In other words, Kinzo doesn't want to see them because MORE THAN ANTHING, THEY NEED A LOT OF MONEY, RIGHT NOW!

Through the chaos, Kyrie makes a proposition.

She quietly admonishes herself, while praising Krauss's long, hard years of work as Kinzo's caretaker.

So where is she going with this?
Kyrie says that she'll accept not seeing Kinzo until his death, given a few conditions.



The third one is the kicker.
She goes on - this means that if Kinzo dies anything other than a natural death, the caretaker's rights as a caretaker - and his status as the successor - are lost.

Kyrie is willing to let such unpreventable deaths slide, too. All she hopes to enclose with this clause is things that easily could have been prevented leading to Kinzo's death.
Such as?

If Kinzo, in his age-riddled dementia, were to wander off into the woods and never be seen again, for instance, that would be negligence from the caretaker.

This is a heavy accusation.
When Kinzo dies, a thorough autopsy will be carried out. Any death outside the logic of death by old age will be held against Krauss.

That's not all she's suggesting, either.
Kyrie is suggesting that
Kinzo is already dead.
Purgatorio


That's right. The witch definitely said a lot in red... She mentioned the names of all 18 people and announced whether they were alive or dead, and then she claimed that there were no further humans. But with this theory, I can weave my way through that gap!

...I see. So this is one of the answers that doesn't cause those two to contradict. I see.

Understand what I'm saying? You catch on pretty quick. It's nice that I don't have to explain.

No 19th person exists on this island, and yet this trick lets us mix in an unknown new character. In other words, the names of all 18 people we know of don't have to match the 18 people on the island.

That's it! The witch mentioned the names of 18 people one after another, and announced whether they were alive or dead. On top of that, she announced that there were no humans other than the 18. There was a single illusion in there. It wasn't guaranteed that those 18 names were the 18 people on the island.


By this, even though the culprit counted towards the total of 18 people on the island, it was possible for his name not to be listed! The two statements in red are completely independent, so this theory has no contradictions!

There are several conditions for the person who was used to hide the name of the culprit. First of all, even though they weren't on the island, they were someone who we believed was on the island. Otherwise, she wouldn't have been able to trick us. And it would be desirable for that person to be dead. After all, no alibi exists that is more perfect than death. At that point, the mystery was based on the fact that it was impossible for all 18 people. Something like that?

Yeah, that's it! And that person was grandfather. Right now, there's only one thing Kyrie is trying to say: We think that grandfather is locked up in his study, saying that he doesn't want to meet anyone, but there's the possibility that he's already dead, and that Krauss is lying when he claims that grandfather is alive!


If Kinzo dies, the distribution of the inheritance occurs. However, if Kinzo doesn't die... no, if he dies, but it
isn't announced, the distribution of the inheritance doesn't occur.

In other words, Krauss could have all of grandfather's wealth to himself! That's right, he's got plenty of motive!


In other words, there were originally 17 people on this island, not 18. Then an unknown person X snuck in and committed the crime. How's that, Beato?! Come out, I've just solved the final, biggest mystery from last time!



You could say that you've finally taken a step forward from the crying creature that you were before, just licking my shoes and grinding your teeth. Hahahahahaha!

I was toyed with by that stupid wordplay in the last game. My lameness pisses even me off!


Ahahahahahahahahahahaha! Well now, what have we here? Shall I slice that in two with the red truth? No, no, it might also be good to hold back for now and let you get all excited. If I'm going to push you off a cliff anyway, it would be more fun to lure you to a hire place first!

...I see. Just like Battler has learned and grown, so has the witch.

What's wrong, Beato?! Don't act so tough! I asked you if you can repeat it! Answer!

Hahahahahaha.

Stop it, Battler. The witch won't answer so easily. She won't do it as long as she doesn't think it will benefit her.

What?! What do you mean?

Because you've been toyed with by this red truth in the games up until now, the witch has used it many times. But now, the situation is different. You are luring the red truth out, and are instead using it as your weapon. In this situation, there's no way the witch will keep firing off the red truth without reason, right?

Gretel, or whoever you are... it seems that unlike Battler, you are quite skilled with your thinking. I have welcomed in a fearsome enemy. That is correct! When Battler is expecting me to use the red truth, do I have any responsibility to answer to his expectations? No! I don't have a crumb from that croissant you ate this morning's worth of responsibility to please yooouuuu!

Y-You bastard...!

Yes yes yes yes, that's the faaaaace! I started playing with the red truth just because I wanted to see that face! I have no reason to play around like that if it won't give me a chance to see that face!

You just don't like losing, right? Just saying whatever you can to trick me because you can't respond to what I'm telling you to repeat won't work!

Don't be so full of yourself! An answer like that could be cut to pieces without any effort! But I won't go out of my way to speak in red. I won't say it bceause that's what you're asking me to do. Do you know why?

You just said it. You want to push him off at the sweetest spot. This ill-natured witch is saying that she won't use the red because that's what you want. In other words, she won't go along with this game of telling her to repeat things any more.

Ahahahaha, exactly, exactly! Unlike Battler, everything goes quickly with this girl because there's no need for an explanation! I will speak as I like with the red truth, at the time that I desire!

Basically, it's the witch's right to use the red truth as she pleases. She doesn't have to use it at whatever time the human side desires. But that depends on the details.

The details?

The witch has no responsibility to respond when you tell her to repeat something. But it does become her responsibility only when your claim can destroy the witch theory. Because in this trial court without a judge, that which is not refuted becomes the truth. Just like how the witch theory that the witch claims will instantly become truth if you collapse and stop thinking.

Then... since she doesn't have a counterargument for my guess, that means it's right? It's right that the culprit is the mysterious 18th person X, and grandfather is already dead?!

Until the witch argues back. Truth loses to new truths further in the future. The tricky part is that even the timing of the counterargument is up to the witch. In other words, maybe your reasoning just now is correct, or maybe the witch is refraining from arguing back even though you're mistaken. The witch may be ignoring it because it doesn't shake the basis of the witch theory in the first place. Either way, we can't tell the difference right now.


The witch has learned how to respond to your demands to repeat phrases at a separate time. Maybe you could even call it a delay.

She's messing with me... so even if I offer some mistaken reasoning, there's a possibility that Beato will intentionally let me flounder about without denying that guess, and at the very end, when I propose an even more massive line of reasoning, she can cut it off at the base, and turn everything over?


Hey hey, Battler, if you keep making a despairing face like that, I won't be able to stop drooling! From the beginning, that staff was nothing more than something I gave you because you were so worthless. This just means that you can finally challenge me without a handicap, right? Kuihihihihihihi!

But that alone doesn't change the fact that demanding that you repeat things is one of Battler's ways to fight back. As I already said, as long as it is something fatal that would destroy the witch theory, the witch is obligated to argue back, and therefore, to speak with the red truth. While the timing of that counterargument is up to the witch, it must be performed eventually. Isn't that right?

Hmm, that may be so. If I cannot deny the human theory Battler lays out by the time the game ends, Battler will use that as a reason to deny me, and it will be possible for him to proclaim his victory.

So should we view this as a restriction on the witch's side that the trick theory laid out by the human side - in other words, what he tells you to repeat - must be countered during the game?

That is so. Battler's goal is to show that he can explain the entire pleasant game I have laid out on this island with humans and deny me. If Battler succeeds in that, at that time, Battler should become the victor of this game.


At the time the game ends, the human side can state a theory using tricks for all of the mysteries, and if the witch side cannot argue back, the human side can proclaim its victory. Any problems?

Let us be more specific. At the time the game ends, the witch side will be given a chance to argue back.

Let's decide on an amount of time. One minute. If you cannot carry out your counterargument within one minute, victory will be proclaimed.

Then allow me to impose the same rule on you. At the time the game ends, the human side will be given one minute to counter the mysteries it has been given. If there is even a single mystery that has not been countered within that time, it becomes the witch's victory, and that game is over. It would be such a killjoy to have the game stopped for a lengthy consideration, right?


Yes, that's right. And that must happen before midnight on October 6th. But be careful. She only has to cut up one of the things you tell her to repeat. As long as you can't solve all of the mysteries, you cannot proclaim your victory.


When explaining my magical murders with human tricks, you can state things in blue. I am responsible for countering your blue with the red by the end of the game.

Blue... So, I'll tell you to repeat things using blue...

Not quite. When you told me to repeat lines, any trivial thing was possible. But the blue is a little more restrictive. As long as it does not deny witches by itself, it does not succeed.

In one of the past rounds, Battler asked Beato to repeat that the number of master keys was five. However, that fact alone doesn't deny witches, so he can't say it in blue. In order to speak in blue, he'd need something like this:

The red that Beato has used for Battler's sake so far has been a mercy.
The real battle begins here.


Are you going to surrender before the fight begins again? Calm down. No one's said that you can only use the blue once for each mystery. Do you know what that means?

No. What does that mean?

In the pitiful way you've been fighting up until now, you've made a single theory, glanced at the witch's complexion, and if that one didn't work, you'd then start on another theory. You won't corner a witch like that.

Then how should I fight... you don't mean...
BGM: Answer
A handgun won't easily hit a distant target. However, a shotgun, carrying a shot filled with countless projectiles, has a much greater chance.


So it's an awkward gun that fires many shots. That sort of crude analogy is just like you.

The climax of a detective novel is always the same. The famous detective gathers all the suspects at once and displays a single trail of logic which works splendidly. Almost like William Tell shooting through an apple with a single arrow. That's why I mistakenly thought that was a virtue.


Thanks to you, I've figured out the real way to fight. Thanks, Gretel!

You're welcome.


Hahahahaha! That willpower is good, I like it! Then, try using it right away, this blue truth of yours!

Yeah, I'll use it. With this blue truth, I'll break apart your witch theory, which states that only a witch culprit was possible because everyone had alibis!
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