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Let's Play Umineko Chiru, Episode 7 Scene 14: The Last Tale - The First Friend
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Clair vauxof Bernard
Created by Bernkastel to be a Reader. Or else, a substitute actor.
Technically, she is a vessel used to personify Beato and her game. Therefore, she has no personality of her own. In that sense, perhaps one could say that she is not a person, but a tool.
Her name signifies her position as the final guide in Beato's game.

BGM: Far (Piano version)

This isn't the first time Yasu has misplaced something on the job.

Only Shannon takes Yasu's side - can't they see that this kid is working as hard as they can?

Find the broom. It must be somewhere in the chapel.
Nobody ever goes there, but Kinzo orders it to be cleaned a couple times a year regardless.

Every time Yasu sets something down and looks away, it disappears.



































Yasu can see the others leaving through the window. Probably better this way - imagine the reactions if they had had to wait because of this.

The broom disappeared before Yasu could clean the last window frame. Natsuhi wouldn't overlook something like that.
But where is the damn thing?


The ghost of Beatrice is a very real part of Rokkenjima.
That ghost is here, right now.

It's not the others playing a prank, because it's happened when Yasu was alone. It's more like a curse.

Laughter echoes through the chapel.


The broom is here in the chapel. However, the evil witch has used her magic to hide it.
Wherever Yasu looks, a hole appears to swallow up the broom and move it somewhere else.

Yasu is being toyed with. It's not a search, it's a test of endurance.

The only answer is the witch's cruel laughter.

This world is filled with things that can't be understood. In order to see them, you must look with the eyes of the heart.


A witch's greatest weapon is to not be understood. Yasu has the advantage in knowing how to perceive those not of this world.

Slowly, carefully, Yasu opens the eyes of the heart.


Beatrice
The prankster witch of Rokkenjima

All this time, Beatrice has been pulling little pranks to catch the attention of humans. However, most of them just dismissed the occurrences as mistakes or pranks.
Yasu alone recognizes them as what they really are.

Of course, it won't be there in a moment.
Beatrice snaps her fingers, and various items in the chapel vanish into magic portals.

Another snap, and it all goes back.
What's the border between prank and magic?

A bond now exists between Yasu and Beatrice. To the witch, a strange kid like Yasu is a fine way to relieve a little boredom.
Does that mean that the pranks will stop?

Still, that's enough fun for one day. No more playing for now - appearing before a human is still tiring for the witch.

How about a deal, then? If Beatrice returns the broom, Yasu will acknowledge her as a friend.

She'll take her time in deciding if Yasu is worthy of her friendship or not. Until then, the broom will remain in the abyss.


Beatrice disappears.

In the end, Yasu will have no choice but to accept responsibility for the missing broom--

The broom isn't swallowed up by another void. Yasu is permitted to pick it up.




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