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Let's Play Umineko Chiru, Episode 8 Scene 12: The Second Game Master
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BGM: Birth of New Witch

The human and spirit halves of the party are gradually beginning to mingle. Hideyoshi, Siesta 00, Rosa and Sakutaro debate theories of effective leadership.

As Leviathan follows Kyrie around, Gohda struggles to retain his catering pride in the face of Ronove.

In another corner, Nanjo and Will discuss the limitations of Van Dine's twenty rules.

Rudolf, Belphegor and Krauss coach Cornelia in how to climb the ranks in an organization.

Satan intervenes before Siesta 410 can fill Natsuhi's head with any more questionable ideas.

While Beato, Asmodeus and Maria chat about the nature of love, Kanon and Siesta 45 commiserate about servant problems. Jessica disagrees, saying he's got to find his own path in life.

Amidst the chaos, Battler calls for Shannon.

Battler wants to check on Ange, but the door is locked.
Especially strange, considering that none of them locked the door.

Out at the parlor, Battler knocks on the door. There is no reply.

Of course, he finds nobody inside. Just an open window.

As Game Master, Battler should know everything that's happening on the board.
Why doesn't he know where Ange is?

A crash of thunder and a flicker of the lights interrupts the chatter in the main hall.

BGM: 599 Million Ruins

Bern's gaze drifts around the silent crowd, landing on Will and Lion.

Her interest wanes quickly. Where is the host? Why is nobody welcoming her to the party?

Why's everyone so quiet? It's a party, right? Make some noise.

Battler complied and showed her where he was. Now it's her turn to show him where Ange went.
But how could he not know? Could there be a second Game Master on this board?

Bern's admission of the situation doubles as an admission that she knows where Ange is.

Ange is Bern's hostage, so that she can get Battler and Beatrice to agree to one thing: A challenge to a new game.

Bern doesn't continue, but Battler understands what she's trying to say regardless.

BGM: Grey Empty Smile

They can't refuse, as long as Ange is being held prisoner. Lambdadelta will act as observer.

Bernkastel swears it. If Battler and Beatrice win, she will give back Ange.

On some level, Battler had always known that he'd end up facing Bernkastel as an opponent, even from before he knew her name.

Battler has another request of Bernkastel: Save Erika from oblivion, and invite her here.

Even now, Battler bears Bern little ill will. She took Ange as hostage, but only because it was the only way she could convince herself to step onto the stage.

Bernkastel sends a cat to fetch Erika from the deepest corner of oblivion. It might take a while for her to arrive.

And that's about as much sentimentality as Bernkastel can handle.

No, this isn't the right setting for the final duel.
The usual place, then.




BGM: Hikari




















































Elsewhere, Ange's consciousness returns.



Six people are dead. However, Ange doesn't cry.
Perhaps she already cried before she lost consciousness.

There is a scraping sound at the door.

The door is locked.
However, unlike before, she is able to unlock it and leave.

No sound comes from the main hall. What happened to the party?

The cat continues to lead Ange, this time up to the second floor.

The door is locked. However, in front of the cat lies a single key.

There's blood on Ange's fingertips.

The door leads to Natsuhi's bedroom.

There are more dead.





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