Entry tags:
Let's Play Super Touhou Wars 2
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Barrier "Curse of Dreams and Reality"

A simple, but dangerous power - while in this field, Yukari can use Spirit Commands.

Then let's get going!






Guard!
Yukari hasn't started using any Commands yet.


Maybe we can shut her down before she has a chance to!
Totaly HP through this card: 29,500.

Since Yukari's accuracy rises as she loses HP in each lifebar, I open with evasion-based characters and then move on to defense-based characters. Or at least, characters who can afford to take a few risks.

Like Mokou here. Survived the hit!

Komachi exploits her last infinite-range usage! Now she'll have to move into the danger zone.
FINISH HER




Not making a decision, living while holding onto various things...


If you wish to live as a youkai, such attachments are grave risks.


However, remember these words, for your own sake.

REMEMBER THIS, BITCH




And cleared before she had the chance to bust out any spirit commands.


The girl gave of a faint sense of death, as she had the power to invite any human to their death.
Although they had just met, the youkai had a great interest in the human girl.
However, as she came to learn about the girl, the youkai began to think.
If that girl were to bear the curse of her body until her dying moment...

Sinister Spirits "Double Black Death Butterfly"

Ooh, a black spellcard!
Within its confines, all graze damage is increased by 300.

Back at full health, this is a great time to bust out the big realtype attacks! MASTER SPARK


And Yukari's counter hit chance is 6%!







That graze damage is gonna add up.


OH FUCK NO STAY AWAY FROM MY HEALERS

SURVIVAL



Sanae is really a character who builds momentum - with her faith over 40%, shes untouchable, even to Yukari. For now.


USE YOUR HEAD, KEINE

Ow.
Total Yukari HP through this spellcard: 47,000.



Offensive SUPPOOOOORT








The girl with the power to invoke death... if it became to strong, it would put everyone in danger.
Humans and youkai both began to fear the girl, and wouldn't go anywhere near her...
...however, one youkai didn't worry about the danger.
As long as they were different species, the two wouldn't need to fear isolation.

Boundary Between Humans and Youkai

FUCK

As long as we're outside of that zone, we all suffer from -15% evasion. Also, those dots on the grid are impassable.

Same trick as Yuyuko's final spell - as long as we're not in the danmaku zone, we're safe, so a bomb can create a temporary safe spot.

All but one of us managed to get to safety! Of sorts!




AAAAHHHH

She survived!!!

And the safe zone moved! EVERYONE RUN

The Fairies use a bomb to create another safe path! I have three of them left, and suspect I will need them.

Healers look after one another!

NO HITS

Run run run run run!

Safe!

This is a pretty good time to heal up and rest!

Card captured.


Her power continued to increase, until even she couldn't keep it in check.
Fearing for the lives of the people she loved, the girl made a wish beneath these branches.
With her power, there was nothing that the youkai could do...
So, thet girl crossed the final boundary.

[ BGM - Final Banquet of Boundaries and Recollection ~ Necrofantasia ]
Border "Boundary of Life and Death"

Inside this field, bombs radius is reduced by one. There's another effect... let's try it out!

COME, TITANIC


HAAAAAAAAH--

--ah?

Zero damage.
This spell card's second effect is that unless the attacker is on an adjacent space, no damage will be dealt.


THIS IS LOOKING FAMILIAR AGAIN





THAT...
...was surprisingly surviveable. However, this invulnerability thing is going to be trouble.

WHICH IS WHY WE'RE NOT PUTTING UP WITH IT.
A well-placed bomb (2 left!) puts us outside of the spell range, and therefore capable of damaging her.


Why are we still here? We should be running away!

This is because you're weak. Extremely, incredibly weak.







FIRST BLOOD

This reall puts things in perspective.

However, all the lasers in the world don't mean a thing if you can't land a hit!


And now we're back to our usual beatdown!


For the first time in both games, Marisa uses Master Spark twice in the same battle! THIS TIME WITH VALOR.
Total Yukari HP through this card: 69,000.

FINISH HER









When the Saigyou Ayakashi returns to its normal state, so shall all of this become as a dream.
Until that time, we'll play one last game!



Very well, then, I'll show it to you. The final unsurpassable boundary, the final world of danmaku...



We have barely anyone left who can act. Let's see what Yukari's final spell can do!











That wasn't TOO bad! I mean, it was a defensive support, but still.

...What?



WHY ARE YOU TAKING ANOTHER TURN.

Miraculously, this ended before anyone else died.
Yukari gets one turn for every one of us who is in the danmaku field.




So, we'll do what we always do! There's no reason to hold back anymore.
Damn Yukari dodged Keine's final attack.

Everyone uses their strongest attacks!




Use every Spirit Command in the book to withstand the counterattacks!


Yukari's max HP: 32,000!
Total final across all attacks: 101,000 HP.



ALMOST THERE



Youmu double-images out of the way of a probably-lethal, 100%-hit-chance counterattack.

Let's end this.







Stage Clear
Turns taken: 14
Spirit Commands used: 29
Bombs used: 5
Battle Mastery achieved
To be concluded
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