Entry tags:
Let's Play Super Touhou Wars
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LET'S PLAY

New game!
This is our route choice! I, however, will actually be keeping two saves running - one for each route. For chapters where the routes overlap, I'll be using the Reimu save, but I'll try to keep the team setups as consistent as I can between the two.
For now, Reimu!

It wouldn't be a Super Robot Wars homage if it didn't start with a long, in-depth text scrawl that nobody cares about!
I'm not reading the whole thing, but it's basically setting up the backstory of Gensokyo: There were youkai everywhere, humans started hunting them, they all gathered to one place to create a world where they can live, the Hakurei Border was created to separate it from our world. The border is maintained and protected by the Hakurei Shrine Maiden. It is now the present day, but Gensokyo is still living in a past era.

ON YOUKAI MOUNTAIN, IN FAIR GENSOKYO WHERE WE LAY OUR SCENE

Some generic Tengu are talking!
Some kind of battle is going on, and they're taking heavy losses, despite there only being one enemy. Someone has to report this to Lord Tenma!

And then we encounter our first named character!

Momiji Inubashiri
Species: Wolf Tengu
Ability: Enhanced sight
Disposition: Malcontent

Momiji's mission, it seems, is to get in contact with the Kappa, and see if they can be of any help...

Speak of the devil!

Nitori Kawashiro
Species: Kappa
Ability: Control of water
Disposition: Engineering Major
Nitori, however, is somewhere else, and sees nothing beyond the lightning striking the mountain amidst this storm...

The next morning, Gensokyo was covered in a red mist.

Elsewhere!
Someone mysterious. She's been along this path before, and is feeling a little nostalgic.

In addition to seeing an unusual number of unruly fairies, she's getting a strange feeling from the Hakurei Shrine as she approaches...


And with no further ado, it's our non-plucky heroine!

Reimu Hakurei
Species: Human
Ability: Flight
Disposition: Lazy

Reimu is wondering what the deal is! A bunch of fairies are gathering around the shrine gate.

From there, they start to fling lame insults at the shrine maiden!
Cheeky little shits.

And Reimu has shown herself to tell them to GTFO!
JUST AS PLANNED.

Another six fairies join the fray!
FACT: Before the continuity reset, Reimu couldn't fly without her magic flying turtle, Genji. This is why the fairies think that she'll be vulnerable to an aerial assault.

But this isn't the PC-98 days anymore!

Battle start! It is on like the Donkey of all Kongs.
Let's see what we have to work with.

Our only character!
Reimu is pretty fragile (yes, 3200 HP is fragile in this game), but her accuracy and evasion are phenomenal. She has the Shrine Maiden skill, which increases accuracy and evasion even further. She also has the spirit ability Sense, which allows her to automatically hit with every attack for one turn and automatically dodge the next enemy attack. However, she only has enough SP to use it once right now.

Reimu has a ton of weapons! From top to bottom: A short-range kick, homing amulets, persuasion needle, Yin-Yang Orb, Demon Sealing Circle. (P) indicates it can be used after moving, (S) indicates... I'm not sure what.
Anyway, let's go!

Combat is, so far, pretty straightforward! Move within the red area, then pick an attack.

Pre-battle forecast! My unit is always on the right - in this case, Reimu has an 88% chance to hit, and the fairy's counterattack only has an 8% chance to hit. Because Reimu is hax.

"All right, I'll show you the power of the Hakurei Shrine Maiden!"

This is what battles look like! I attack, the enemy counterattacks, then it ends.
Note how much HP those fairies have. As I said, Reimu is fragile.

Those needles really leave a mark!
Reimu effortlessly dodges the feeble fairy counterattack.

13 EXP! 0 Graze! 0 Points!
More on the latter two later. For now, we're done, so end turn.

The two lead fairies move in for the attack!
Reimu is too badass to get caught by that. One of them even goes down in the counterattack!

In case I don't want to watch every single attack, there's also this compressed battle view.

The enemy continues their dogged pursuit of Reimu!
By the way, what's up with those orange zones...?

Unfortunately, 10-20% hit chances do eventually add up! Reimu takes a hit in the dogfight, dropping by about 800 HP.
I can't let that happen too often, especially since I only have the one character...

Busting out the Yin Yang Orbs still doesn't quite let me one-shot the fairies. Curses!

Reimu is impressed with how powerful they are, for fairies!
But just as she's about to break out a real Spell Card...


Keine Kamishirasawa
Species: Were-Hakutaku
Ability: Consuming history
Disposition: Enigmatic

Keine expositions about how the fairies are acting unusually violent, and the fairies decide that screw it, two humans can't be that much worse than one human!

Keine also takes the time to explain the orange zones from before - danmaku fields! This is where the enemy is laying down wide-area fire that changes the flow of the battlefield. You can't enter them recklessly...

And she's joined my team! Awesome.

Keine is much slower and clunkier than Reimu, but she also has a much beefier HP total, and higher defense, too. Tank!
Her first spirit ability is Trust, which restores 2000 HP to any allied unit on the field, herself included.

She's also pretty slow, though, so we won't see her strut her stuff until next turn.

Between using the Defend command, having a barrier, and her exceptional defense, the fairies can barely scratch Keine when she's on the defensive!

The box in the corner here shows the attributes of the danmaku field! This one lowers my defense by 3%, evasion by 11%, and movement by 0.19 per step while I'm in the field. Where they overlap, the effects stack. Not ideal!
How do we deal with this?

Slow mode!
The dot on Reimu indicates that she's using focused movement, moving more slowly but more carefully. This neutralizes the effects of any danmaku fields she's in, and raises her defense by 10%.
The downside: Evasion drops slightly, and even on a miss, you still take small amounts of damage from grazing the bullets.

Keine's weapon of choice: A telekinetically-controlled sword!
Tanky units like her are really good at these kinds of fights - weaker enemies like fairies can barely scratch her armor, allowing her to charge in unafraid and tear shit up.

Anyway, there's only one of the buggers left, so let's finish this up.

DEMON-SEALING CIRCLE


EXCESSIVE FORCE

That wasn't too hard!
I mean, it was pretty good for fairies, but still.

Cutting to the chase, Keine wants Reimu to resolve the incident underway!
Reimu doesn't think there is one.
THIS SOUNDS LIKE A JOB FOR TEA


At the Hakurei Shrine! Tea is served.

Keine mentions that she's met Reimu once recently before - at a meeting Reimu started to establish the Spell Card dueling system formally.
Reimu, being Reimu, doesn't remember her.

The incident Keine wants resolved is the red mist spreading across Gensokyo!
While Reimu insists that it's probably harmless, Keine says that if it gets stronger, it might start to drain life out of normal humans. And that would be bad.

Keine actually gets pissed when Reimu continues to be indifferent! The human village is in danger, so do your damn job, woman.

Eventually, a time and place to meet are set - three days from now, at a certain sweets shop in the human village.
The combination of obligations of duty and sweets are enough to talk Reimu into coming.

Reimu can't shake the feeling that this is going to turn out to be a huge pain in the ass...

Elsewhere!
A mysterious servant reports to an even more mysterious master.

The servant mostly gives a report on the status and actions of the various youkai groups in Gensokyo.

And finally, names are given!

Ran Yakumo
Species: Kitsune
Ability: Black Magic
Disposition: Loyal

Yukari Yakumo
Species: ???
Ability: ???
Disposition: ???

Ultimately, Yukari decides against taking action.
After all, the Shrine Maiden has already started to move, and she's dying to see how the new Spell Card Rules fare in a real incident...

"Now, Reimu... I wonder how you'll resolve this incident?"
To be continued
<< | ^^ | >>
LET'S PLAY

SUPER TOUHOU WARS

New game!
This is our route choice! I, however, will actually be keeping two saves running - one for each route. For chapters where the routes overlap, I'll be using the Reimu save, but I'll try to keep the team setups as consistent as I can between the two.
For now, Reimu!

It wouldn't be a Super Robot Wars homage if it didn't start with a long, in-depth text scrawl that nobody cares about!
I'm not reading the whole thing, but it's basically setting up the backstory of Gensokyo: There were youkai everywhere, humans started hunting them, they all gathered to one place to create a world where they can live, the Hakurei Border was created to separate it from our world. The border is maintained and protected by the Hakurei Shrine Maiden. It is now the present day, but Gensokyo is still living in a past era.

ON YOUKAI MOUNTAIN, IN FAIR GENSOKYO WHERE WE LAY OUR SCENE

Some generic Tengu are talking!
Some kind of battle is going on, and they're taking heavy losses, despite there only being one enemy. Someone has to report this to Lord Tenma!

And then we encounter our first named character!

Momiji Inubashiri
Species: Wolf Tengu
Ability: Enhanced sight
Disposition: Malcontent

Momiji's mission, it seems, is to get in contact with the Kappa, and see if they can be of any help...

Speak of the devil!

Nitori Kawashiro
Species: Kappa
Ability: Control of water
Disposition: Engineering Major
Nitori, however, is somewhere else, and sees nothing beyond the lightning striking the mountain amidst this storm...


Elsewhere!
Someone mysterious. She's been along this path before, and is feeling a little nostalgic.

In addition to seeing an unusual number of unruly fairies, she's getting a strange feeling from the Hakurei Shrine as she approaches...

Reimu Path Chapter 1: Wonderful Shrine Maiden of Paradise

And with no further ado, it's our non-plucky heroine!

Reimu Hakurei
Species: Human
Ability: Flight
Disposition: Lazy

Reimu is wondering what the deal is! A bunch of fairies are gathering around the shrine gate.

From there, they start to fling lame insults at the shrine maiden!
Cheeky little shits.

And Reimu has shown herself to tell them to GTFO!
JUST AS PLANNED.

Another six fairies join the fray!
FACT: Before the continuity reset, Reimu couldn't fly without her magic flying turtle, Genji. This is why the fairies think that she'll be vulnerable to an aerial assault.

But this isn't the PC-98 days anymore!

Battle start! It is on like the Donkey of all Kongs.
Let's see what we have to work with.

Our only character!
Reimu is pretty fragile (yes, 3200 HP is fragile in this game), but her accuracy and evasion are phenomenal. She has the Shrine Maiden skill, which increases accuracy and evasion even further. She also has the spirit ability Sense, which allows her to automatically hit with every attack for one turn and automatically dodge the next enemy attack. However, she only has enough SP to use it once right now.

Reimu has a ton of weapons! From top to bottom: A short-range kick, homing amulets, persuasion needle, Yin-Yang Orb, Demon Sealing Circle. (P) indicates it can be used after moving, (S) indicates... I'm not sure what.
Anyway, let's go!

Combat is, so far, pretty straightforward! Move within the red area, then pick an attack.

Pre-battle forecast! My unit is always on the right - in this case, Reimu has an 88% chance to hit, and the fairy's counterattack only has an 8% chance to hit. Because Reimu is hax.


This is what battles look like! I attack, the enemy counterattacks, then it ends.
Note how much HP those fairies have. As I said, Reimu is fragile.

Those needles really leave a mark!
Reimu effortlessly dodges the feeble fairy counterattack.

13 EXP! 0 Graze! 0 Points!
More on the latter two later. For now, we're done, so end turn.

The two lead fairies move in for the attack!
Reimu is too badass to get caught by that. One of them even goes down in the counterattack!

In case I don't want to watch every single attack, there's also this compressed battle view.

The enemy continues their dogged pursuit of Reimu!
By the way, what's up with those orange zones...?

Unfortunately, 10-20% hit chances do eventually add up! Reimu takes a hit in the dogfight, dropping by about 800 HP.
I can't let that happen too often, especially since I only have the one character...

Busting out the Yin Yang Orbs still doesn't quite let me one-shot the fairies. Curses!

Reimu is impressed with how powerful they are, for fairies!
But just as she's about to break out a real Spell Card...


Keine Kamishirasawa
Species: Were-Hakutaku
Ability: Consuming history
Disposition: Enigmatic

Keine expositions about how the fairies are acting unusually violent, and the fairies decide that screw it, two humans can't be that much worse than one human!

Keine also takes the time to explain the orange zones from before - danmaku fields! This is where the enemy is laying down wide-area fire that changes the flow of the battlefield. You can't enter them recklessly...

And she's joined my team! Awesome.

Keine is much slower and clunkier than Reimu, but she also has a much beefier HP total, and higher defense, too. Tank!
Her first spirit ability is Trust, which restores 2000 HP to any allied unit on the field, herself included.

She's also pretty slow, though, so we won't see her strut her stuff until next turn.

Between using the Defend command, having a barrier, and her exceptional defense, the fairies can barely scratch Keine when she's on the defensive!

The box in the corner here shows the attributes of the danmaku field! This one lowers my defense by 3%, evasion by 11%, and movement by 0.19 per step while I'm in the field. Where they overlap, the effects stack. Not ideal!
How do we deal with this?

Slow mode!
The dot on Reimu indicates that she's using focused movement, moving more slowly but more carefully. This neutralizes the effects of any danmaku fields she's in, and raises her defense by 10%.
The downside: Evasion drops slightly, and even on a miss, you still take small amounts of damage from grazing the bullets.

Keine's weapon of choice: A telekinetically-controlled sword!
Tanky units like her are really good at these kinds of fights - weaker enemies like fairies can barely scratch her armor, allowing her to charge in unafraid and tear shit up.

Anyway, there's only one of the buggers left, so let's finish this up.

DEMON-SEALING CIRCLE


EXCESSIVE FORCE

That wasn't too hard!
I mean, it was pretty good for fairies, but still.

Cutting to the chase, Keine wants Reimu to resolve the incident underway!
Reimu doesn't think there is one.
THIS SOUNDS LIKE A JOB FOR TEA

STAGE 1 CLEAR

At the Hakurei Shrine! Tea is served.

Keine mentions that she's met Reimu once recently before - at a meeting Reimu started to establish the Spell Card dueling system formally.
Reimu, being Reimu, doesn't remember her.

The incident Keine wants resolved is the red mist spreading across Gensokyo!
While Reimu insists that it's probably harmless, Keine says that if it gets stronger, it might start to drain life out of normal humans. And that would be bad.

Keine actually gets pissed when Reimu continues to be indifferent! The human village is in danger, so do your damn job, woman.

Eventually, a time and place to meet are set - three days from now, at a certain sweets shop in the human village.
The combination of obligations of duty and sweets are enough to talk Reimu into coming.

Reimu can't shake the feeling that this is going to turn out to be a huge pain in the ass...

Elsewhere!
A mysterious servant reports to an even more mysterious master.

The servant mostly gives a report on the status and actions of the various youkai groups in Gensokyo.

And finally, names are given!

Ran Yakumo
Species: Kitsune
Ability: Black Magic
Disposition: Loyal

Yukari Yakumo
Species: ???
Ability: ???
Disposition: ???

Ultimately, Yukari decides against taking action.
After all, the Shrine Maiden has already started to move, and she's dying to see how the new Spell Card Rules fare in a real incident...

To be continued
<< | ^^ | >>