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  <id>tag:dreamwidth.org,2011-12-21:1152871</id>
  <title>Paranoia Notice</title>
  <subtitle>A game of psychological horror and violence</subtitle>
  <author>
    <name>Quinn</name>
  </author>
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  <updated>2025-01-26T23:33:36Z</updated>
  <dw:journal username="prof" type="personal"/>
  <entry>
    <id>tag:dreamwidth.org,2011-12-21:1152871:292236</id>
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    <title>Insert Slime Pun Here</title>
    <published>2025-01-26T23:26:49Z</published>
    <updated>2025-01-26T23:33:36Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>22</dw:reply-count>
    <content type="html">&lt;center&gt;&lt;img src="https://i.imgur.com/O5ZqP9k.png"&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;a href="https://www.youtube.com/watch?v=tX6S136ZYkk"&gt;BGM ~ Overture&lt;/a&gt;&lt;/b&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Dragon Quest Valor&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Ten years ago, the world of Valonius was thrown into chaos with the advent of Dark Lord Velga. Under the power of a dark curse, monsters everywhere were bound to her power, acting as an army led by her four dark generals. None could stand up to her wrath... until the rise of the Hero.&lt;br /&gt;&lt;br /&gt;Elika was a humble farm girl, but when the monsters came, she took up a sword and fought to protect the weak. Swiftly, her power grew, and four mighty warriors became her stalwart companions. Elika became the symbol of hope itself as she crossed the world, facing Velga's dark generals in life or death battles. With the Shield of Light she protected her friends from danger, and with the Sword of Light she cut down the forces of evil. One by one, the dark generals were slain, but one by one, her allies fell as well, until Elika and Velga had their final duel atop Death Isle for the fate of the world.&lt;br /&gt;&lt;br /&gt;Nobody knows exactly what happened in that fateful battle, but the aftermath is known. Velga's dark castle now lays in ruins, but she and Elika were never seen again, with the only memento remaining from the battle being Elika's sword and shield. With the defeat of the Dark Lord, peace returned to Valonius, monsters once again free to mostly leave humans alone, the occasional skirmish or random encounter aside.&lt;br /&gt;&lt;br /&gt;Ten years have passed since the fall of Dark Lord Velga. While no new evil master has announced their presence, the curse of darkness has returned to Valonius. Monsters are losing their minds, turning to brutally attack humanity at every turn. Who is behind this new invasion? Will a new hero rise to stand against them?&lt;br /&gt;&lt;br /&gt;&lt;b&gt;So Yeah&lt;/b&gt;&lt;br /&gt;It's a Valor campaign. Standard rules, 1-20, five PCs. I'm not ready to pick a party yet, but I will at some point.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;More Details&lt;/b&gt;&lt;ul&gt;&lt;li&gt;The full world map isn't ready to be revealed, but the majority of Valonius is dominated by two large continents - Helenia in the west, and Yamatonia in the east. Death Isle is in the sea between the two, surrounded by ship-crushing reefs. The campaign will probably start in Helenia.&lt;/li&gt;&lt;li&gt;Monsters are everywhere in Valonius, but they aren't usually as hostile as they are now. Monsters don't get along with humans well, so they mostly keep away from human settlements, only occasionally attacking towns or isolated travelers. Monsters also differ from humans in that they lack our aversion to death - for most monsters, being defeated and spared is considered a greater insult than being killed.&lt;/li&gt;&lt;li&gt;The Curse of Darkness is an innate power of the Dark Lord, which covered the world when she arose. The curse covered the entire world, and turned nearly all monsters into her unwavering servants. However, some random monsters were spared by chance, and areas of powerful magical significance shielded any monsters there from her control. The new curse seems to operate on the same rules.&lt;/li&gt;&lt;li&gt;Dragons, the strongest race of monsters, are immune to the Curse of Darkness, but many of them served Velga willingly, because one of her generals was a powerful Elder Dragon.&lt;/li&gt;&lt;li&gt;Velga was not the first Dark Lord to attack Valonius. It seems that something like this happens every century or two. They have varying degrees of success, some even establishing dominion over the world briefly, but all of them have met their demise at the hands of human heroes.&lt;/li&gt;&lt;li&gt;Elika's coming was not prophesized, nor was she of any great lineage. What made her the Hero, the source of her incredible power, is a mystery. Perhaps it was a natural consequence of her powerful, pure heart. The world is looking for a new Hero, but the truth is that nobody knows exactly what that means.&lt;/li&gt;&lt;li&gt;The majority of Valonius adheres to the same religion, a Christianity-like order following an unnamed Goddess. Odds of it being a secret evil doom religion are surprisingly low.&lt;/li&gt;&lt;li&gt;Elika had four party members, Velga had four dark generals. All eight of them are probably dead, and I'm declining to describe them, because those are some rich plot hooks.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Interested?&lt;/b&gt;&lt;br /&gt;Yeah you are. Hit me with this in a comment:&lt;br /&gt;1. Name or handle&lt;br /&gt;2. One or more character ideas&lt;br /&gt;3. Tell me about one of Elika's party members or one of Velga's dark generals&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=prof&amp;ditemid=292236" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2011-12-21:1152871:291667</id>
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    <title>Flameseeker: The Clan</title>
    <published>2021-10-24T17:34:39Z</published>
    <updated>2021-10-24T17:40:22Z</updated>
    <category term="flameseeker"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">&lt;b&gt;The Flameseeker Clan&lt;/b&gt;&lt;br /&gt;A major clan in the lands near the imperial capital within the Spirit Realm. They are a clan united by shared ideals, which are as follows:&lt;br /&gt;&lt;br /&gt;In order to master the art of cultivation, you must know yourself. However, who you are is not a constant. Like a flame, your identity shifts between shapes over time, but always burns fiercely. Master yourself, but retain the flexibility to embrace your new self as you change. Uphold ideals of courage, determination, and acceptance.&lt;br /&gt;&lt;br /&gt;While the Clan does not exclusively use fire techniques, they do tend to incorporate at least some form of fire qi into their styles. The clan numbers about 3,000 members.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Yanjing&lt;/b&gt;&lt;br /&gt;Cities in the Spirit Realm are quite different from those in the Mortal Realm. There are far fewer cultivators than mortal humans, but with the abilities afforded by master cultivators, it's easy to build and maintain a glamorous city even with a small population. The Flame Capital, Yanjing, is a small but beautiful city of shining crimson spires that the Flameseeker Clan calls home. Its citizens want for little, since every one of its inhabitants is at least a low-level cultivator.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Gardening&lt;/b&gt;&lt;br /&gt;Gardening is an important ritual among Flameseekers. Every member of the clan is given a personal garden to maintain as they advance through the ranks. Plants are quite vulnerable to fire, so keeping a healthy garden is a show of self-restraint, control of power, and appreciation for the fragility and value of life. The plants grown there can be used for food, elixir ingredients, or strictly aesthetic value at your own discretion.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;The Ranks&lt;/b&gt;&lt;br /&gt;It is a universal truth among cultivator clans that there are seven ranks between mortal and immortal. As you cultivate qi and become stronger, your dantian will grow until it's swollen with power. Finally, once you cross the threshold, it will overflow with qi, then constrict and reinforce itself. Each time it does, your body and spirit will grow dramatically stronger.&lt;br /&gt;&lt;br /&gt;Every sect has their own names for the seven ranks, but among Flameseekers, your progression is:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Cinder&lt;/li&gt;&lt;li&gt;Spark&lt;/li&gt;&lt;li&gt;Candle&lt;/li&gt;&lt;li&gt;Torch&lt;/li&gt;&lt;li&gt;Lantern&lt;/li&gt;&lt;li&gt;Pyre&lt;/li&gt;&lt;li&gt;Solar&lt;/li&gt;&lt;/ul&gt;Each rank can be found in scarcer numbers than the last. There are only three Solars within the clan.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Forms of Address&lt;/b&gt;&lt;br /&gt;A straightforward rule is this: Using people's names is familiar, using people's titles is formal. It is impolite to be familiar with people above your rank. The bigger the gap, the more important it is to express your respect.&lt;br /&gt;&lt;br /&gt;That being said, the Flameseeker clan is a bit more lax than most. Gao Yan, the clan leader, insists that peoplel address her however they want, but there's still something to be said for maintaining formality, especially between disciple and master and when representatives of other clans are present.&lt;br /&gt;&lt;br /&gt;Here's some terms and rules:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Esteemed&lt;/b&gt; - A useful word to put in front of any title to boost it a little. Esteemed Brother, Esteemed Master, et cetera. Never required, but never unwelcome.&lt;/li&gt;&lt;li&gt;&lt;b&gt;First among Flames&lt;/b&gt; - the title for the clan leader, Gao Yan. Under other leaders, this was a necessary form of address, but Gao Yan insists she's fine with whatever. Most people still do use it.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Elder&lt;/b&gt; - a term of respect for those who have been with the clan for a long time, usually those who have stepped down from active cultivation in their old age. A must for addressing Feng Ji.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Brother/Sister/Sibling&lt;/b&gt; - used for those equal to you or one rank higher. Has a lot of flexibility - make it Esteemed Brother for a bit more respect, use it as a prefix to a name for something a little more familiar.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Master&lt;/b&gt; - To be used with the person who is teaching you the ways of the clan. Either your initial instructor or someone who has taken you in as a disciple.&lt;/li&gt;&lt;li&gt;&lt;b&gt;This One&lt;/b&gt; - a very formal way to refer to yourself. Best used when FAR out of your depth.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Actual Names&lt;/b&gt; - reserved for people you know well. Also enemies, since you don't have any obligation to be respectful to them.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=prof&amp;ditemid=291667" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2011-12-21:1152871:291508</id>
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    <title>Flameseeker: Characters</title>
    <published>2021-10-18T23:52:26Z</published>
    <updated>2021-10-19T18:35:05Z</updated>
    <category term="flameseeker"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___1" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://prof.dreamwidth.org/291508.html#cutid1"&gt;These are some people&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___1" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=prof&amp;ditemid=291508" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2011-12-21:1152871:291325</id>
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    <title>Flameseeker: On Cultivation</title>
    <published>2021-10-18T23:51:35Z</published>
    <updated>2021-10-18T23:51:35Z</updated>
    <category term="flameseeker"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___1" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://prof.dreamwidth.org/291325.html#cutid1"&gt;So You Want To Live Forever&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___1" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=prof&amp;ditemid=291325" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
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  <entry>
    <id>tag:dreamwidth.org,2011-12-21:1152871:291038</id>
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    <title>Flameseeker: The Five Realms</title>
    <published>2021-10-18T23:50:45Z</published>
    <updated>2021-10-18T23:50:45Z</updated>
    <category term="flameseeker"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___1" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://prof.dreamwidth.org/291038.html#cutid1"&gt;They are realms. There are even five of them.&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___1" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=prof&amp;ditemid=291038" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
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  <entry>
    <id>tag:dreamwidth.org,2011-12-21:1152871:290721</id>
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    <title>Curse Eater: Campaign setting info</title>
    <published>2021-01-08T21:52:55Z</published>
    <updated>2021-01-31T22:23:37Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___1" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://prof.dreamwidth.org/290721.html#cutid1"&gt;TLDR shit's wack&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___1" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=prof&amp;ditemid=290721" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
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  <entry>
    <id>tag:dreamwidth.org,2011-12-21:1152871:290405</id>
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    <title>Meteor - Dramatis Personae</title>
    <published>2020-06-24T20:49:04Z</published>
    <updated>2020-08-07T16:47:19Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">These are but some of the people and organizations you may encounter during your mission.&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;The Royal Family&lt;/h3&gt;&lt;br /&gt;The Emperor and his descendants. The pinnacle of the Empire, commanding absolute authority in all things. Their word is law, and none can defy them.&lt;br /&gt;&lt;br /&gt;&lt;div style="float:left;margin:3px"&gt;&lt;img src="https://s3.amazonaws.com/files.d20.io/images/147638021/slg9Y6wKK6W15Y-VBAYlRA/med.jpg?1593707687"&gt;&lt;/div&gt; &lt;b&gt;Emperor Zahari Va-Xolani:&lt;/b&gt; The face of the Empire, a dictator who rules with an iron fist and demands that the imperial army continue to conquer new lands. He will settle for nothing less than world domination.&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="float:left;margin:3px"&gt;&lt;img src="https://s3.amazonaws.com/files.d20.io/images/147638506/7JG0Xbo80BUB3hoqKQE_4Q/med.jpg?1593707836"&gt;&lt;/div&gt; &lt;b&gt;Princess Aria Va-Xolani:&lt;/b&gt; First in line for the throne. Beautiful and talented, she is known primarily for her brilliance in personal combat. After running out of ways to distinguish herself in combat in the Capital, she left to pursue greater foes at the fringes of the Empire. She has never known defeat.&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="float:left;margin:3px"&gt;&lt;img src="https://s3.amazonaws.com/files.d20.io/images/147638571/CTSTfNmiZWdrajq-zlyr9w/med.jpg?1593707858"&gt;&lt;/div&gt; &lt;b&gt;Prince Fabian Va-Xolani:&lt;/b&gt; Second in line for the throne. With the broad assumption that Princess Aria will be the next Emperor, he instead dedicates most of his time and energy to enjoying himself. An infamous playboy and portrait of opulence, he cares about nothing but his own hedonistic pleasure.&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;The Council of Kings&lt;/h3&gt;&lt;br /&gt;Nine High Nobles who act as representatives of the nine greater territories that make up the Empire. Some of them are the descendants of former rulers of those territories before they were assimilated by the Empire, but others are Acherysian nobility who were placed to govern those territories in the name of the Emperor. These nine spend much of their time abroad, only occasionally returning to the Capital to discuss important business. They answer only to the royal family, otherwise possessing absolute executive power over their territories.&lt;br /&gt;&lt;br /&gt;&lt;div style="float:left;margin:3px"&gt;&lt;img src="https://s3.amazonaws.com/files.d20.io/images/148426206/mZD7V_a4VXoBqkAenY_qQg/med.jpg?1593984373"&gt;&lt;/div&gt; &lt;b&gt;King Ragna Vo-Hrodulf:&lt;/b&gt; A merciless tyrant who oversees one of the Empire's largest territories. His thirst for torment and brutality is spoken of in hushed whispers.&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="float:left;margin:3px"&gt;&lt;img src="https://s3.amazonaws.com/files.d20.io/images/148426369/S1-okSpcqwapXuLG1mG2bA/med.jpg?1593984413"&gt;&lt;/div&gt; &lt;b&gt;Queen Helena Vo-Siegert:&lt;/b&gt; The youngest and most recent addition to the Council. Her home nation was conquered by the Empire just last year, and her parents were killed during the invasion, leaving her as the next in line for the crown. In reality, she has very little power, and even fewer allies within the capital.&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;The Crown Guard&lt;/h3&gt;&lt;br /&gt;A group of ten of the strongest, most dedicated warriors of the Empire. Each one is assigned one of the Council of Kings to protect, with the tenth acting as a commander to the other nine. Each one possesses a unique Anima Driver, and each has proved their strength against countless foes.&lt;br /&gt;&lt;br /&gt;&lt;div style="float:left;margin:3px"&gt;&lt;img src="https://s3.amazonaws.com/files.d20.io/images/147638662/c7C2L7YBKFvwo8if7iCsSg/med.jpg?1593707894"&gt;&lt;/div&gt; &lt;b&gt;Reza At-Cizmadia:&lt;/b&gt; Leader of the Crown Guard. They are one of the strongest, most deadly Anima Driver users in the world, seeking nothing less than absolute perfection in all martial disciplines. In addition to commanding the Crown Guard, they also act as the Emperor's personal bodyguard and leader of the Royal Guard who oversee the imperial palace.&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Animus Industries&lt;/h3&gt;&lt;br /&gt;An extremely wealthy and influential corporation stationed in the Acropolis. They alone know the closely-guarded secrets of how to create Anima and Anima Drivers. It is said that they have hands in nearly every business in the Capital.&lt;br /&gt;&lt;br /&gt;&lt;div style="float:left;margin:3px"&gt;&lt;img src="https://s3.amazonaws.com/files.d20.io/images/147639123/ybrzgYwZX-CaJIlkT5FHdw/med.jpg?1593708069"&gt;&lt;/div&gt; &lt;b&gt;Nethrus El-Solyom:&lt;/b&gt; President and CEO of Animus Industries. The richest man in the Empire, he plays his cards close to his chest; very little is known about his personal life.&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Lower City Enforcement Guild&lt;/h3&gt;&lt;br /&gt;The primary law enforcement organization in the Lower City. However, their massive and deep-running corruption is an open secret. Officers of the LCEG are swayed by bribes and politics, and the organization is well known to be cooperating with a long list of criminal organizations. Crimes committed against commoners are of so little significance that there is almost nothing in the way of actual protections afforded to them by the law.&lt;br /&gt;&lt;br /&gt;&lt;div style="float:left;margin:3px"&gt;&lt;img src="https://s3.amazonaws.com/files.d20.io/images/147638852/4QgYggBwr_08YRZXzfc4fQ/med.jpg?1593707971"&gt;&lt;/div&gt; &lt;b&gt;Arcangelo En-Rhyderch:&lt;/b&gt; Guild Master. A careless and brutal leader, known less for maintaining order and more for lining his own pockets and killing commoners at the slightest provocation. A name that inspires terror in the common folk.&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;The Volunteer Labor Union&lt;/h3&gt;&lt;br /&gt;A crime syndicate that has a great deal of power in the Lower City. Their specialty is human trafficking; if someone disappears, they've probably been taken by the VLU, and you'd best not go looking for them. The LECG turns a blind eye to their crimes.&lt;br /&gt;&lt;br /&gt;&lt;div style="float:left;margin:3px"&gt;&lt;img src="https://s3.amazonaws.com/files.d20.io/images/147638706/pRGOHkaDdfvkVMImmhRBnw/med.jpg?1593707916"&gt;&lt;/div&gt; &lt;b&gt;Cassiel Grieve:&lt;/b&gt; The boss of the VLU. Despite being a commoner, he has enough power among commoners to live like a noble. Anyone who displeases him meets a swift and brutal end.&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Meteor&lt;/h3&gt;&lt;br /&gt;A secret organization within the shadows of the Lower City. They use stolen technology to strike at the Empire before vanishing into the night. There is nothing these terrorists won't do to bring the Capital to its knees.&lt;br /&gt;&lt;br /&gt;&lt;div style="float:left;margin:3px"&gt;&lt;img src="https://s3.amazonaws.com/files.d20.io/images/147639024/9MOC6jG0Ea2V2zKWK5n3iw/med.jpg?1593708038"&gt;&lt;/div&gt; &lt;b&gt;Elethia Ol-Matevos:&lt;/b&gt; The enigmatic leader of Meteor. Her past is unknown, but her hatred for the Empire is without equal. Every authority within the Capital is hunting her, and the one that brings her in - alive or dead - will be rewarded handsomely.&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=prof&amp;ditemid=290405" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2011-12-21:1152871:290216</id>
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    <title>Meteor - World Info</title>
    <published>2020-06-24T20:48:34Z</published>
    <updated>2020-08-07T16:47:11Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">&lt;b&gt;Valantis&lt;/b&gt;&lt;br /&gt;A world much like Earth in its climate. It is populated by humans and many of the plants and animals we know, but also dangerous monsters. Humans managed to thrive by working together to take down powerful enemies, and are now the dominant species on Valantis. Over half of the world's population is a part of...&lt;br /&gt;&lt;br /&gt;&lt;b&gt;The Crythanian Empire&lt;/b&gt;&lt;br /&gt;Also known merely as "The Empire." The Crythanian Empire has stood for over a thousand years, a ruthless imperial dictatorship where the word of the Emperor is law. They are the only nation on Valantis to possess the secret of creating Anima and Anima Drivers, leading them in recent years to a long campaign of consecutive victories against their enemies (which consist of most of the rest of the world). Beyond the Empire's borders is a mosaic of smaller nations and kingdoms, squabbling with each other but still trying to present a united front against the unstoppable advance of the imperial army.&lt;br /&gt;&lt;br /&gt;The Empire is a diverse place, consisting of many of what were once disparate kingdoms, now united under one banner. That diversity is seen nowhere more than in...&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Acherys&lt;/b&gt;&lt;br /&gt;Also known merely as "The Capital." Acherys is the largest, most powerful city in the world, and home to the imperial royal family and seat of power within the Empire. The majority of the city is a dense urban sprawl known as the Lower City, home to those of lower status. Population is dense, crime rates are high, resources are slim. The government turns a blind eye to these lower citizens and their plights, and they live in miserable conditions.&lt;br /&gt;&lt;br /&gt;Standing above the Lower City is the heart of Acherys, the Acropolis. This shining city-within-a-city is a utopia for the nobility that calls it home. Lower citizens are barred from entering the Acropolis, and those who live there have their every need provided for. Lower citizens must obey any orders given to them by nobles, and crimes committed by nobles against lower citizens are all but ignored. At the heart of the Acropolis is the imperial palace, home to the royal family that rules the Empire.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Technology&lt;/b&gt;&lt;br /&gt;Valantis boasts a mishmash of advanced and lesser technology. Guns exist, but swords and other melee weapons still see common use. Television exists, but with only a handful of stations closely controlled by the government. People travel by train, with only the richest of the rich owning personal vehicles. Computers exist, and are in some ways quite advanced, but displays are all retro wireframes and chunky pixels, and the internet is unheard of. It's a gritty fantasy cyberpunk world, where individuals can hold immense military might and the industrial revolution has brought with it great innovations and great evil.&lt;br /&gt;&lt;br /&gt;In the most advanced parts of the empire, most notably the Acropolis, Anima are used to produce clean energy and miracles that the Lower City can scarcely imagine.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;The Aristocracy&lt;/b&gt;&lt;br /&gt;Life in the Empire, especially in the Capital, is defined by your social standing. There are clearly-delineated levels of society, with very little social mobility. Your social status is so important that it's a part of your name.&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Commoner:&lt;/b&gt; Also known in the Capital as "lower citizens". Those who live below, who have few rights and no power. This is the vast majority of the population.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Exiled:&lt;/b&gt; Those who were once nobility, but had their status revoked. Their standing is equivalent to commoners, but their surname is prefixed with "Ol-" to indicate their disgrace.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Uplifted:&lt;/b&gt; Those who were fortunate enough to reach the Acropolis through the Uplift Project. They are infinitely higher than commoners, but still among the lowest of nobles. Their surname is prefixed with "Ji-".&lt;/li&gt;&lt;li&gt;&lt;b&gt;Distinguished:&lt;/b&gt; Those who were elevated to nobility through great feats or contributions to the Empire. This is often applied to military families, and their surnames are prefixed with "At-".&lt;/li&gt;&lt;li&gt;&lt;b&gt;Noble:&lt;/b&gt; Members of elite families recognized by the Empire, those with wide influence and vast wealth. Noble families are denoted with surnames prefixed with "En-".&lt;/li&gt;&lt;li&gt;&lt;b&gt;High Noble:&lt;/b&gt; Noble families that stand high above others. Many of these families have their origins in the roots of the Empire itself, and their heads are some of the most powerful people on the planet. Their surnames are prefixed with "El-".&lt;/li&gt;&lt;li&gt;&lt;b&gt;Royal:&lt;/b&gt; The Emperor and his immediate family, the supreme rulers of the empire. Their names are prefixed with "Va-".&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Monsters&lt;/b&gt;&lt;br /&gt;Valantis is a dangerous place. Since the dawn of civilization and continuing into the modern day there have been records of monsters, appearing in the dark corners of every nation to slaughter mankind. They are powerful and dangerous, and the task of exterminating them as they appear is left to professional monster hunters and the imperial army. &lt;br /&gt;&lt;br /&gt;Monsters come in an endless variety of shapes and sizes, boasting all kinds of strange powers. However, they can be broadly divided into two categories: Red monsters, and white monsters. Red monsters are about twice as common, and do nothing save for seeking out and killing as many humans as possible. White monsters are a stranger variety - they ignore humans, instead seeking out and killing red monsters. If not killed, both types of monsters will eventually vanish as mysteriously as they appear. Neither type can be reasoned with or communicated with; they carry out their violent natures like machines.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=prof&amp;ditemid=290216" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
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  <entry>
    <id>tag:dreamwidth.org,2011-12-21:1152871:289930</id>
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    <title>Regarding the Operation, Maintenance and Construction of Anima Drivers</title>
    <published>2019-11-28T05:54:32Z</published>
    <updated>2020-07-23T17:25:39Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___1" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://prof.dreamwidth.org/289930.html#cutid1"&gt;Confidential Information - Do Not Disclose&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___1" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=prof&amp;ditemid=289930" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
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  <entry>
    <id>tag:dreamwidth.org,2011-12-21:1152871:289520</id>
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    <title>Muse List 2019</title>
    <published>2018-12-29T05:11:54Z</published>
    <updated>2018-12-29T05:16:21Z</updated>
    <category term="*character list"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___1" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://prof.dreamwidth.org/289520.html#cutid1"&gt;What I got&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___1" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=prof&amp;ditemid=289520" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
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  <entry>
    <id>tag:dreamwidth.org,2011-12-21:1152871:288943</id>
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    <title>ACSavior - Activity Checks Made Easy</title>
    <published>2017-11-15T14:47:50Z</published>
    <updated>2017-12-13T13:49:17Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">&lt;center&gt;&lt;b&gt;--&amp;gt; &lt;a href="http://www.mediafire.com/file/1koxi5587m742hp/ACSavior%20v0.8.6.zip"&gt;Download Link - ACSavior v0.8.6&lt;/a&gt; &amp;lt;--&lt;/b&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;What is ACSavior?&lt;/b&gt;&lt;br /&gt;ACSavior is a Windows application that automatically scans RP communities to do the heavy lifting for Activity Checks. You enter the community names, and ACSavior will generate a report of every character who made comments or posts during that time period, along with their total comment counts and links to all of their threads.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;What can ACSavior do?&lt;/b&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Set the end date and length of the AC period to scan for.&lt;/li&gt;&lt;li&gt;Provide a report that can be imported as a Dreamwidth post.&lt;/li&gt;&lt;li&gt;Remember settings between uses.&lt;/li&gt;&lt;li&gt;Scan through posts for threads regardless of thread length or multiple pages of comments.&lt;/li&gt;&lt;li&gt;Convert posts into a specified number of comments for AC counting purposes.&lt;/li&gt;&lt;li&gt;Exclude threads with less than a given number of comments from the poster.&lt;/li&gt;&lt;li&gt;Identify backtagged threads up to two weeks before the start of the AC Period.&lt;/li&gt;&lt;li&gt;Include IC Inboxes and other off-comm posts, as long as links to them are provided.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;b&gt;What &lt;i&gt;can't&lt;/i&gt; ACSavior do?&lt;/b&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Access communities marked as 18+ Only.&lt;/li&gt;&lt;li&gt;Access private posts.&lt;/li&gt;&lt;li&gt;Process activity from comms that aren't marked as Roleplaying Journals.&lt;/li&gt;&lt;li&gt;Process activity from off-comm posts on journals that aren't marked as Roleplaying Journals.&lt;/li&gt;&lt;li&gt;Determine whether or not accounts pass or fail your RP's activity requirements (it just gets the info for you to make the judgment call yourself).&lt;/li&gt;&lt;li&gt;Process activity that's more than 90 days old.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;b&gt;Is this going to cause privacy issues?&lt;/b&gt;&lt;br /&gt;Everything that ACSavior does, a human could do by clicking on posts on the community by hand - in fact, that's effectively what the app is doing. It can't log in, so it doesn't have access to anything that would require logging into a specific account to access. It can't find any activity from journals off of the community being scanned. It won't process any information on communities that aren't marked as Roleplaying Accounts, so it can't be used to scan non-RP accounts, and any game that doesn't want to allow ACSavior needs only to turn that flag off. Anything older than 90 days won't appear in scans. My intent is only to make DWRP easier for players and mods, and I've taken all steps I can think of to prevent abuse.&lt;br /&gt;&lt;br /&gt;I ran the application past Dreamwidth staff, and they gave me the go-ahead to continue developing it.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;How do I use it?&lt;/b&gt;&lt;br /&gt;Extract the app to your computer, and run ACSavior.exe. In the "Sources" field, enter either comm names or links to the communities, one on each line. If you want to include IC Inboxes or other off-comm posts, enter a link to each post on a separate line. Once all your sources are added, click the Process Activity button, and wait for the scan to complete. When it does, an HTML report will be created and automatically opened.&lt;br /&gt;&lt;br /&gt;If you want to post the report on Dreamwidth, scroll to the bottom of the report, and copy the contents of the code textarea there. Disable auto-formatting and paste it into a Dreamwidth post.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Why can't this be used for 18+ RPs?&lt;/b&gt;&lt;br /&gt;ACSavior does not have the ability to log in to Dreamwidth. So, it can't reach anything locked behind being logged in as a player or mod account.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Will there be a Mac version of ACSavior?&lt;/b&gt;&lt;br /&gt;Unfortunately, my native language is C#, and I made this in Windows Forms, so it's Windows only. I may later investigate how to make a Mac version, but I can't make any guarantees that it will happen.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Can I use ACSavior for games on InsaneJournal?&lt;/b&gt;&lt;br /&gt;At present, no. However, I do plan to investigate the viability of supporting IJ games in the future.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;How do I mark an account as a Roleplay Account?&lt;/b&gt;&lt;br /&gt;Under Account Settings, Display -&amp;gt; "Roleplaying Accuont?".&lt;br /&gt;&lt;br /&gt;&lt;b&gt;ACSavior crashed!&lt;/b&gt;&lt;br /&gt;I'm sorry to hear that! Contact me at &lt;span style='white-space: nowrap;'&gt;&lt;a href='http://www.plurk.com/ACSavior'&gt;&lt;img src='https://www.plurk.com/favicon.ico' alt='[plurk.com profile] ' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' width='16' height='16'/&gt;&lt;/a&gt;&lt;a href='http://www.plurk.com/ACSavior'&gt;&lt;b&gt;ACSavior&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;, including the contents of the file "default.sav", the contents of the log window, and a description of what happened. I'll do my best to fix it. Default.sav is a very small plain-text file, so just open it in any text editor and you can get the data I need.&lt;br /&gt;&lt;br /&gt;&lt;br&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Change Log&lt;/b&gt;&lt;br /&gt;&lt;i&gt;v0.8 (11/15/17)&lt;/i&gt; - Initial Release.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;v0.8.1 (11/17/17)&lt;/i&gt;&lt;br /&gt;- Changed UI for specifying the AC period.&lt;br /&gt;- Multi-comments by one journal only count as one comment.&lt;br /&gt;- No longer abandons check when encountering multiple consecutive posts with no activity.&lt;br /&gt;- More robust error handling.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;v0.8.2 (11/23/17)&lt;/i&gt;&lt;br /&gt;- Added contact link.&lt;br /&gt;- Slightly more robust logging.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;v0.8.3 (11/25/17)&lt;/i&gt;&lt;br /&gt;- Verbose logging now displays stack traces.&lt;br /&gt;- Reports failure more cleanly if loading the profile page fails.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;v0.8.4 (11/28/17)&lt;/i&gt;&lt;br /&gt;- Backtag distance can be set under advance settings.&lt;br /&gt;- Can now ignore threads under a certain length.&lt;br /&gt;- Minor bugfixes.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;v0.8.5 (12/3/17)&lt;/i&gt;&lt;br /&gt;- Added Player AC options.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;v0.8.6 (12/13/17)&lt;/i&gt;&lt;br /&gt;- Huge posts now counted as just one post.&lt;br /&gt;- Can now specify time zone, and it defaults to your local time.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=prof&amp;ditemid=288943" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
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  <entry>
    <id>tag:dreamwidth.org,2011-12-21:1152871:288058</id>
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    <title>Touhou Valor - Shuusei Hanawa's Notes</title>
    <published>2017-07-07T20:48:52Z</published>
    <updated>2017-07-07T20:52:48Z</updated>
    <category term="touhou valor"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___1" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://prof.dreamwidth.org/288058.html#cutid1"&gt;Long&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___1" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=prof&amp;ditemid=288058" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
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    <id>tag:dreamwidth.org,2011-12-21:1152871:287523</id>
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    <title>Gatcha Hell: The RP: Interest Check Hell</title>
    <published>2017-04-30T16:22:10Z</published>
    <updated>2017-04-30T16:22:28Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>4</dw:reply-count>
    <content type="html">&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___1" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://prof.dreamwidth.org/287523.html#cutid1"&gt;Longpost&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___1" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=prof&amp;ditemid=287523" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
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    <id>tag:dreamwidth.org,2011-12-21:1152871:286977</id>
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    <title>Prof's Tabletop Tip Jar</title>
    <published>2016-12-09T17:51:41Z</published>
    <updated>2016-12-20T19:45:25Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___1" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://prof.dreamwidth.org/286977.html#cutid1"&gt;GIVE ME BUCKS&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___1" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=prof&amp;ditemid=286977" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
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  <entry>
    <id>tag:dreamwidth.org,2011-12-21:1152871:286793</id>
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    <title>Tabletop Summary Plurk Index</title>
    <published>2016-12-07T16:46:11Z</published>
    <updated>2019-01-26T03:38:02Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___1" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://prof.dreamwidth.org/286793.html#cutid1"&gt;Long post&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___1" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=prof&amp;ditemid=286793" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
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  <entry>
    <id>tag:dreamwidth.org,2011-12-21:1152871:285628</id>
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    <title>Minus World Codex: Monsters</title>
    <published>2016-09-16T21:11:25Z</published>
    <updated>2016-09-16T21:11:25Z</updated>
    <category term="minus world"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">Monsters come in four commonly-used classifications: Minions, Commanders, Corruptions, and Aberrations. Minions are the weakest and most common type of monster, but even they can be extremely dangerous - the only reason that Guardians can take on monsters with any amount of safety is because their powers are much stronger in the Minus World, where the laws of physics don't dictate what magic can or can't do as strongly. Fighting in the real world, even minions can be threats too great for a single Guardian. In the Minus World, though, a single Guardian can usually defeat one or even several Minions without backup. Their greatest weapon is their numbers.&lt;br /&gt;&lt;br /&gt;Whenever there is an unusually high concentration of Minions, it's likely that there's a Commander present. These monsters are much more powerful than Minions, generally taking a team of Guardians working together to take down - stories of solo Guardians taking on Commanders are rare, and attempts are one of the leading causes of fatalities. In addition to being powerful on their own, Commanders can silently direct the actions of swarms of Minions, leading them to attack less like wild animals and more like invading armies. Furthermore, some of them have the ability to create more Minions to supplement their forces. One of the most common patterns of attack is for a single Commander class monster to break through the barrier, then spend days lurking and building a new army before attacking.&lt;br /&gt;&lt;br /&gt;Corruptions are extremely rare, and &lt;i&gt;extremely&lt;/i&gt; dangerous. When a Guardian dies in the Minus World, and their body isn't brought back to Nistona, they sometimes come back to life. However, they aren't restored as Guardians - they're restored as monsters. Corruptions are insane, cruel distortions of their former selves, backed with the strength of a monster and the magic of a Guardian. The only thing keeping them from being a greater threat than Commander class monsters is that they're less focused - they seem to attack or wander off at random, sometimes vanishing for years before reappearing again. The advice given to Guardians regarding Corruptions is to retreat and call for backup immediately, never engaging one unless you have ten or more Guardians together to fight it.&lt;br /&gt;&lt;br /&gt;And finally, there are Aberrations. This isn't exactly a categorization, it's more of a catch-all title for monsters that don't fit into the other classes. Aberrations are one-of-a-kind occurrences, new kinds of monsters that nobody has ever seen before, and are accordingly dangerous to the extreme. When fighting an Aberration, you need to be prepared for absolutely anything. Nothing is guaranteed, not even survival.&lt;br /&gt;&lt;br /&gt;Even within each class, monsters vary widely in nature. Each wave looks completely different from the last, with different capabilities and tactics. Sometimes, they seem to adapt to how the last invasion was repelled with new tactics and weapons designed to render the same strategy ineffective. Wherever the monsters are coming from, whatever's sending them, they seem custom-made to exterminate humanity as effectively as possible.&lt;br /&gt;&lt;br /&gt;Historical records show a cycle of monster activity that tends to last about ten to twenty years on average. Over the cycle, monster attacks gradually become more frequent and more dangerous, until they suddenly cut out, giving way to up to a year of total silence. However, it seems that over time, the cycles are gradually getting shorter...&lt;br /&gt;&lt;br /&gt;&lt;a href="http://prof.dreamwidth.org/284016.html"&gt;Return to Index&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=prof&amp;ditemid=285628" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2011-12-21:1152871:285131</id>
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    <title>Minus World Codex: Guardians</title>
    <published>2016-09-16T21:01:38Z</published>
    <updated>2016-09-16T21:01:38Z</updated>
    <category term="minus world"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">Sometimes called Magical Girls, Guardians are those who have been awakened by the Pearl to their true powers. In day to day life, they're just like normal humans, but they also have the ability to transform into a magically-enhanced temporary form. The body gradually generates small amounts of magical energy over time, which is stored up and released while transformed, allowing for about an hour of combat time before it starts to wane. Transforming is a flashy affair, and generally results in dramatic alterations to the Guardian's hair and clothing.&lt;br /&gt;&lt;br /&gt;A few powers are universal to all Guardians. They're much sturdier than humans, being able to take levels of punishment that would kill a normal person twice over and still continue fighting. They can sense open intrusion points between the real world and the Minus World (more on that later). They can cross the boundaries between worlds - this even means they're capable of crossing the barrier, but those few who have ever returned from such a trek have reported nothing but desolation and hostile monsters as far as they could see. Beyond that, things vary - some Guardians get enhanced physical strength to fight hand-to-hand against monsters, others gain control over various kinds of destructive energy, others get even more esoteric abilities. Each Guardian's abilities are unique.&lt;br /&gt;&lt;br /&gt;A Guardian's powers are magical in nature, and her heart is the source of her strength. Their strength is amplified by all kinds of strong emotions, and also become more powerful with repeated use over many battles. However, after about five years as a Guardian, power begins to wane. After ten years, few Guardians have any powers to speak of, and are barely even capable of transforming. Thus, it falls to Nistona's youth to protect it.&lt;br /&gt;&lt;br /&gt;A last power granted to the Guardians is the ability to call out to the Pearl for a blessing. When all other hope has faded, this trump card can allow a Guardian to gain an incredible surge of power, becoming many times more powerful than they were before - but just for one battle. Once they revert to human form, though, a price will be paid. Some part of their body or mind will be taken as payment for the Pearl's blessing, and will cease to function. Each time a blessing is called for, the price is steeper. No Guardian has ever survived a third blessing.&lt;br /&gt;&lt;br /&gt;There are currently 80 registered Guardians.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://prof.dreamwidth.org/284016.html"&gt;Return to Index&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=prof&amp;ditemid=285131" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
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  <entry>
    <id>tag:dreamwidth.org,2011-12-21:1152871:283238</id>
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    <title>Let's Play Umineko Chiru, Episode 8: ????</title>
    <published>2015-07-09T12:37:35Z</published>
    <updated>2015-07-09T12:37:35Z</updated>
    <category term="let's play umineko chiru"/>
    <dw:security>public</dw:security>
    <dw:reply-count>1</dw:reply-count>
    <content type="html">&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___1" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://prof.dreamwidth.org/283238.html#cutid1"&gt;Let's Play Umineko Chiru, Episode 8: ????&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___1" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=prof&amp;ditemid=283238" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
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    <id>tag:dreamwidth.org,2011-12-21:1152871:283063</id>
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    <title>Let's Play Umineko Chiru, Episode 8: Tea Party</title>
    <published>2015-07-08T12:37:14Z</published>
    <updated>2015-07-09T12:41:04Z</updated>
    <category term="let's play umineko chiru"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___1" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://prof.dreamwidth.org/283063.html#cutid1"&gt;Let's Play Umineko Chiru, Episode 8: Tea Party&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___1" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=prof&amp;ditemid=283063" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
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  <entry>
    <id>tag:dreamwidth.org,2011-12-21:1152871:282636</id>
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    <title>Let's Play Umineko Chiru, Episode 8: Epilogue</title>
    <published>2015-07-07T12:30:57Z</published>
    <updated>2015-07-08T12:38:24Z</updated>
    <category term="let's play umineko chiru"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___1" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://prof.dreamwidth.org/282636.html#cutid1"&gt;Let's Play Umineko Chiru, Episode 8: Epilogue&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___1" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=prof&amp;ditemid=282636" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
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  <entry>
    <id>tag:dreamwidth.org,2011-12-21:1152871:281915</id>
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    <title>Let's Play Umineko Chiru, Episode 8 Final Scene: The Future</title>
    <published>2015-07-06T12:29:23Z</published>
    <updated>2015-07-06T12:34:21Z</updated>
    <category term="let's play umineko chiru"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___1" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://prof.dreamwidth.org/281915.html#cutid1"&gt;Let's Play Umineko Chiru, Episode 8 Final Scene: The Future&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___1" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=prof&amp;ditemid=281915" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
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    <id>tag:dreamwidth.org,2011-12-21:1152871:281790</id>
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    <title>Let's Play Umineko Chiru, Episode 8 Scene 30: The Creator</title>
    <published>2015-07-05T11:50:23Z</published>
    <updated>2015-07-17T14:54:27Z</updated>
    <category term="let's play umineko chiru"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___1" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://prof.dreamwidth.org/281790.html#cutid1"&gt;Let's Play Umineko Chiru, Episode 8 Scene 30: The Creator&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___1" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=prof&amp;ditemid=281790" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
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    <id>tag:dreamwidth.org,2011-12-21:1152871:281564</id>
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    <title>Let's Play Umineko Chiru, Episode 8 Scene 29: The Battle for the Golden Land</title>
    <published>2015-07-03T15:53:26Z</published>
    <updated>2015-07-17T14:54:03Z</updated>
    <category term="let's play umineko chiru"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___1" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://prof.dreamwidth.org/281564.html#cutid1"&gt;Let's Play Umineko Chiru, Episode 8 Scene 29: The Battle for the Golden Land&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___1" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=prof&amp;ditemid=281564" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
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  <entry>
    <id>tag:dreamwidth.org,2011-12-21:1152871:281106</id>
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    <title>Let's Play Umineko Chiru, Episode 8 Scene 28: The Witch's Duel</title>
    <published>2015-06-29T23:16:29Z</published>
    <updated>2015-07-17T14:53:51Z</updated>
    <category term="let's play umineko chiru"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___1" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://prof.dreamwidth.org/281106.html#cutid1"&gt;Let's Play Umineko Chiru, Episode 8 Scene 28: The Witch's Duel&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___1" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=prof&amp;ditemid=281106" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
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  <entry>
    <id>tag:dreamwidth.org,2011-12-21:1152871:281075</id>
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    <title>Let's Play Umineko Chiru, Episode 8 Scene 27: The Stalling Tactics</title>
    <published>2015-06-27T21:50:12Z</published>
    <updated>2015-06-29T23:19:56Z</updated>
    <category term="let's play umineko chiru"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___1" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://prof.dreamwidth.org/281075.html#cutid1"&gt;Let's Play Umineko Chiru, Episode 8 Scene 27: The Stalling Tactics&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___1" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=prof&amp;ditemid=281075" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
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