Entry tags:
Let's Play Super Touhou Wars 2
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We've picked up a few more special skills over the last few chapters! I'm just gonna go through everyone here and cover the remainder that I haven't looked at.
REIMU: Intuition (Acccuracy -10%, Critical hit rate +20%)
KEINE: Meddler (+1 Trust level with Mokou)
MARISA: Barrier Amplify (+300 magic barrier power)
ALICE: Dannmaku is Brains (+10% Critical Hit damage)
KOMACHI: Unbroken Path (2 uses, infinite attack range for 1 battle), No Ambition (HP Regen, but -20 starting Power), Ferryman's Toll (+10% earned points)
SUNNY: Reflection (for 1 turn, Sunny and adjacent allies can't be targetted except on counterattacks), Sun Fairy (15% HP regen on sunny maps), Fairies of Light (+2 trust to and from Star and Luna), Sunny Barrier (+500 barrier power)
SAKUYA: Knife Parry (Cut down danmaku by burning MP)
DAIYOUSEI: Gallant (+15% healing power, -5 MP cost), Supporting Cast (+2 trust with Cirno), Rejuvenation (+500 HP restored when using Trust), Do Your Best (+5 to all stats)
MEILING: Last Stand (Defense increases as HP decreases), Breathing Exercise (equivalent to Shield skill), Gatekeeper (-10% damage when using Defensive Support)
LUNA: Silence (+15% evasion to adjacent units), Moon Fairy (+20% HP regen on night maps), Fairies of Light (+2 trust to and from Star and Sunny)
STAR: Radar (+10% accuracy to adjacent units), Star Fairy (+10% HP regen on all maps), Fairies of Light (+2 trust to and from Sunny and Luna)
ELLY: Perdition (Critical rate increases as enemy gets closer), Tile Barrage (For 1 turn, attacks will stun enemies), Gatekeeper (Same as Meiling)
KURUMI: Vampire (20% of damage inflicted restored as HP), Break The Sabbath (Next attack prevents evasion or defense)
PATCHOULI: Unmoving Great Library (When not moving, attack range increases next turn)
KOAKUMA: Koa Booster (Resupply can be used after moving), Devil's Contract (Select an ally, they recover 10% MP and lose 5 Power every turn)

Back at the Hakurei Shrine! Some familiar faces are here.
Shizuha seems to have roped Tengu A and Tengu B into helping lug in a whole bunch of booze. Apparently this is a huge sake supply that used to belong to the oni, but they left ages ago, so nobody's using it.

And these two autumn gods are taking care of the food. It's gonna be a hell of a party!

Kanako is trying to get Reimu to fetch her drinks, but doesn't she have her own shrine maiden for that? Good lord, everybody's here.
Aya is trying to spread publicity for her newspaper, Akyu is impressed that Reimu complains equally to humans, tengu and gods, Meiling and Sakuya are trying to get Patchouli to be more sociable, Sanae is trying alcohol in the name of the new faith of Gensokyo.

It's Nitori! And Hina!
Nitori is trying to find the right time to approach Marisa, because their last encounter was so violent. Also because Nitori is socially awkward.
In the end, Marisa solves the problem by harassing Nitori. As it turns out, nobody is mad at Nitori, even a little.

The Three Fairies, along with Cirno and a reluctant Daiyousei, seem to have their heart set on stealing the booze! They are caught almost immediately by Keine.

But wait! Our party is interrupted, there's a storm of fairies coming this way!

Chapter 24: A Toast to Danmaku


...wait, why did we come here?




They don't seem to have any particular goal in mind... what's going on here?

Well, this should be a chance to blow off some steam!










Give us a good show, using the same fighting spirit you used to defeat us!











Victory Conditions
All enemies defeated.
Defeat Conditions
All allies defeated.
Bonus Condition
?

A number of new characters to play with! And our enemies are fifteen fairies. Hell, they don't even outnumber us.
Also, some new characters to play with!

Potentially handy trick: Anyone standing on the enormous booze barrel recovers MP every turn.

Shizuha is a middleweight with some neat support abilities - she has a spirit command that gives any ally 100% accuracy for a turn.

Minoriko is heavier than her sister, but not as nimble. If I deploy her and she isn't shot down, I get a healing item after the map!

Hina is serviceable, but forgettable. She'd be quite good if she had Focus, but she doesn't.
None of these three are likely to reach my A-list.

And now, the fairy beatings commence!

One nice thing about Hina is that Pain Flow is ammo-based and long-range, making it not hard at all for her to use her strongest attack serially.


Remember how Nitori made a crack in the last game about nicknames? Well, she actually went through with it!
This is actually Full Armor Nitori, who has a Cost of 2.5 instead of her usual 2, and is a bit slower, but her armor and attack power are higher.

Secret conversation scene engage!




He's not here, but I guess he'll show up if he wants to show up.

At the end of the turn, some PC98 enemies appear!






And now it looks like there's more than ever...





New enemies on the field!

That's three ghosts and three evil eyes. Counting what I've already defeated, we're back up to eleven enemies.

Then, ONE TURN LATER...







More enemy reinforcements! Four youkai crows. Total enemies from turn 1 is up to 25.

OH COME ON you didn't even wait a full turn this time.












Three more enemies! That's 28 now.

They're still a bunch of chumps, though. Mop-up continues.














Everything's a game to her. If this keeps up, you'll be harassed by youkai like this every day.




Suika Ibuki
Tiny Night Parade of One Hundred Demons
Species: Oni
Rank: EX
Strength: S
Moderation: D
Blood Alcohol Content: SS
[ BGM - Million Oni Rascal, One Girl Army ~ Onigashima Fairyland ]









...I never thought I'd see you again, Suika.




Lots of booze, over-the-top danmaku. I love a big ruckus, but it didn't look like it was gonna get any bigger.



Let's see if you're worthy of taking me on!

Victory Conditions
Suika defeated.
Defeat Conditions
All allies defeated.
Bonus Condition
After spell card activation, deal 16,000 damage to Suika in one turn.

The last couple mooks are wiped out in a flash, so let's get started on Suika!

Suika has a BIT of evasion, but anyone with decent accuracy can hit her most, if not all of the time.


Getting hit is distinctly unideal, though, particularly in melee. That was over 3,000 damage, and she isn't even using a spell card!

Want to get her nice and low this turn, without finishing her off... I want to take her down in one shot next turn, to maximize my chances of pulling off that 16,000 damage.


SPELL BREAK




You can't take her down using normal means, although there were specialists back in the day...


I'll have to gather more youkai, and have a hundred-demon night parade every night!





Very well then, the missing power of the oni, the power of foregathering - let it permeate every inch of your body!

Oni Sign "Missing Power"

This suspiciously-shaped spellcard changes Suikas size to LL, the largest of anything in the game! When attacking people bigger than you, you get damage penalties. However, when attacking people smaller than you, you get accuracy penalties, so maybe it balances out?
(It doesn't balance out.)



13360 damage to go!


HUEG





Wall! Next attack does 10 damage.

10,483!

7047!

4136!

OOPS

JUST KIDDING She's fine. Special skill: Ressurection!

3128!

529!

And objective met.

When I'm outside of her range, she can stil attack by throwing her sake gourd!


WHEW
This damage output is seriously over the top.


And oni defeated!







If I keep fighting, someone else might drink all of it!




Stage Clear
Turns taken: 8
Spirit Commands used: 10
Bombs used: 1
Battle Mastery achieved

And after the battle, Suika just joins in on the party in progress! Apparently Aya used to work for her, way back in the day.

Suika assures that she isn't here to take back Youkai Mountain - she just wants to have some fun with humans and youkai.

And of course THESE two know each other.
Akyu recognizes Yukari as the sage of youkai, with a power that can even oppose the gods, the power to control the boundaries between objects.

But for now, everyone is drinking partners, having fun together at the Hakurei Shrine. Cheers!

Much later, a party of drunken partygoers are on their way home. They actually drank the whole barrel, although most of that was Aya and Suika.

Elly's surprised at how friendly that oni was! Apparently they're more than just dangerous youkai, as Akyu explains.
Apparently she's writing a youkai encyclopedia. Patchouli is interested in it, almost enough to get out of the mansion for a change.

Daiyousei is curious as to why youkai that powerful vanished from the world. According to Mokou, it was the work of humans.
After Mokou and Keine leave, Komachi puts her finger on what bothers her about Mokou - she can see the lifespans of all humans, but Mokou doesn't seem to have one. She isn't quite sure what this means...

After the party! Reimu's cleaning up, and Sanae's recovered enough to help.
She's still worried about her actions from the last few days, and still surprised that Reimu doesn't seem to care, at all.

But alas, it is time for the gods to go home. Kanako and Suwako both express their appreciation to Reimu for teaching them about life in Gensokyo, however roughly.

Yukari's on her way, too, making some comments about preparations for the coming winter. Apparently she plans to sleep through the whole season.
We'll meet again, next spring...
To be continued!
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