Super Gensokyo Wars details
Translated from the official site:
The enemy's "danmaku" is in your path!

Don't make light of fairies when they work together! In the SRPG Super Gensokyo Wars, the danmaku of the original games takes the form of the Z.O.C - Zone of Control.
The orange zones on the screenshot are the scope of the enemies' "danmaku". When you enter this region, you have to pick between Evade, Defend, or Move Ability; depending on what you pick, there might be unexpeccted results.
To clear the danmaku, you have to either destroy the originating enemies, use a bomb, or switch to Slow Mode. Break through the danmaku and aim for Mission Clear!
"Slow Mode" and "Fast Mode"

Instead of giving up attacking in order to defend, all units can switch between "Slow Mode" and "Fast Mode"!
In "Fast Mode," your movement speed is increased, making it useful for when you want to take full advantage of a wide battlefield. However, in exchange, you take full damage from danmaku fields, so be very careful of where you position yourself.
On the other hand, "Slow Mode" reduces your move speed, but negates the effect of enemy danmaku fields. However, every time you dodge an enemy attack, you'll take small amounts of Graze Damage. If you don't pay attention, your HP will get shaved off bit by bit, and you'll be blown away!
Should I pick Slow Mode or Fast Mode? Mastering both is the key to victory!
When you're in trouble, cut through with a Soul Attack (Bomb)!

The "bombs" from the main series are fully present in Super Gensokyo Wars. When you're in a pinch, activate a Soul Attack, and clear out enemy danmaku!
However, enemies defeated by bombs give you reduced score and EXP. Be careful when timing when to use them!
Heating up boss battles with the Spell Card System

Spell Cards are the powerful danmaku only possessed by boss units!
Not only will you have to block or evade them like normal danmaku zones, but they carry many powerful special effects. Not only that, but while one is active, the boss's attacks become more powerful and rampant. If you can defeat the boss within the turn limit, expect a bonus!
Incidentally, one can Spell Break by avoiding the boss long enough, too. However, you won't get any points or EXP, so be careful!
The system is still under development!
The system described above if, of course, not complete. The details may vary in the full version, so keep watching!
The enemy's "danmaku" is in your path!

Don't make light of fairies when they work together! In the SRPG Super Gensokyo Wars, the danmaku of the original games takes the form of the Z.O.C - Zone of Control.
The orange zones on the screenshot are the scope of the enemies' "danmaku". When you enter this region, you have to pick between Evade, Defend, or Move Ability; depending on what you pick, there might be unexpeccted results.
To clear the danmaku, you have to either destroy the originating enemies, use a bomb, or switch to Slow Mode. Break through the danmaku and aim for Mission Clear!
"Slow Mode" and "Fast Mode"

Instead of giving up attacking in order to defend, all units can switch between "Slow Mode" and "Fast Mode"!
In "Fast Mode," your movement speed is increased, making it useful for when you want to take full advantage of a wide battlefield. However, in exchange, you take full damage from danmaku fields, so be very careful of where you position yourself.
On the other hand, "Slow Mode" reduces your move speed, but negates the effect of enemy danmaku fields. However, every time you dodge an enemy attack, you'll take small amounts of Graze Damage. If you don't pay attention, your HP will get shaved off bit by bit, and you'll be blown away!
Should I pick Slow Mode or Fast Mode? Mastering both is the key to victory!
When you're in trouble, cut through with a Soul Attack (Bomb)!

The "bombs" from the main series are fully present in Super Gensokyo Wars. When you're in a pinch, activate a Soul Attack, and clear out enemy danmaku!
However, enemies defeated by bombs give you reduced score and EXP. Be careful when timing when to use them!
Heating up boss battles with the Spell Card System

Spell Cards are the powerful danmaku only possessed by boss units!
Not only will you have to block or evade them like normal danmaku zones, but they carry many powerful special effects. Not only that, but while one is active, the boss's attacks become more powerful and rampant. If you can defeat the boss within the turn limit, expect a bonus!
Incidentally, one can Spell Break by avoiding the boss long enough, too. However, you won't get any points or EXP, so be careful!
The system is still under development!
The system described above if, of course, not complete. The details may vary in the full version, so keep watching!

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Hustino's fault.
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