prof: (Default)
Quinn ([personal profile] prof) wrote2012-02-15 05:55 pm

Fate/Frontier signups!

The time for joining is now! All players for Fate/Frontier, post in here with your character outline so that I know who all is in.

This does NOT mean that anyone who isn't teamed up yet is out of the game. There's still time! Not many of you are left, so here's a recap!

Dalten is offering a depressed-businessman-turned-magus Master!
Llama is offering a sexy world war II fighter pilot as Rider!
Shini has a Servant in, and an idea for a Master whose Servant is their direct ancestor!
BF has a trillion Servants offered and three Masters offered, but hasn't confirmed any teamups yet!
Chris has the biblical Joshua as General, but no confirmed Master for him!

Don't think of the below as a full-on app - I am not going to be approving or rejecting based on thoroughness of content. I trust you guys well enough. Just give me an idea of what you're going for. However, No signup will be accepted for a Master or Servant unless there is also a signup for their Servant or Master. To keep things organized, if your Servant/Master has already posted their signup, post yours as a reply to theirs.

Also important: If you want to really sink your teeth into the world backstory for your Master histories, I've written up an AU history of the Holy Grail War here.

Required for Everyone:
-Name
-Gender
-Approximate apparent age
-Personality

Required for Masters:
-Degree of magical familiy heritage
-Competence as a magus
-Backstory leading up to the Holy Grail War

Required for Servants:
-Class
-Fighting Style
-Attitude towards the Holy Grail War

Bonus points for Servants:
-Noble Phantasm
-Strength, Endurance, Agility, Magical Energy, Luck, and Noble Phantasm ranked from E to A+
-Angst-filled AU historical backstory
gardock: (Default)

Master

[personal profile] gardock 2012-02-16 04:09 am (UTC)(link)
-Name: Ward Constantine
-Gender: Male
-Age: 32, occasionally looks considerably older

-Personality: Ward seems like your basic hard-boiled private detective: gruff, savvy, wise-cracking, badass as fuck, and iron-willed. His dirty little secret is that he didn't quite get boiled all the way through. He learned a lot of blind, Emiyaesque idealism from his late father, and jaded as he is, he clings to a surprising amount of it deep down, which isn't actually very good for his mental health considering the shit he's seen. He has and will always have a sense of compassion and vulnerability at his core, and it makes being a hard-boiled detective, and a magus at that, very painful at times.

He'd have a drinking problem if this weren't Prohibition. He might still have a drinking problem if speakeasies didn't prefer not to invite detectives inside. He settles for a cigar habit.

-Degree of magical familiy heritage: Fairly respectable but unfamous magus family.
-Competence as a magus: Moderate, very specialized on alchemy and alteration of certain materials.

-Backstory leading up to the Holy Grail War: Ward became estranged from his family in his late teens after his grandfather ratted out his father to the Mage's Association for breaking several secrecy-related laws in order to help townspeople. He did, at least, have time to inherit old dad's magic crest. Inheriting also an abiding optimism that most people are basically decent, he served a short tour of duty towards the end of the Great War and went on to become a police officer in Chicago for about seven years, both occupations in which that sense of optimism took a violent and unruly beating. He moved to Highgate, with its comparably high rate of magical crime, to enforce the law his own way on a more private basis.

He's lived here several years, now, long enough to be pretty protective of the place. He also knows what the Holy Grail War is, and he's not too happy it's coming. Resolving to bring any homicidal Masters to justice personally, Ward is participating in the War with no particular interest in actually winning it.
overbringer: (Toothpaste)

[personal profile] overbringer 2012-02-16 04:29 am (UTC)(link)
Name: Grant Ruskin
Gender: Male
Age: 32
Personality: Grant Ruskin is obnoxiously friendly. He's the kind of person who brings a sixpack of beer to a study session. Everyone has a good time and nothing gets done. He gets in fights but somehow most people don't end up hating him after they fight him. He is lazy and unmotivated, but has tremendous natural talent, which kind of balances out. He is, in short, a bro.

Degree of magical family heritage: They have been magicians for four generations, and are pretty good at it.
Competence as a magus: Lots of natural talent, not much actual studying. So he can do simple magic well, but beyond that he has to do research before attempting anything complicated. His trademark trick is manipulating metal. He has a chunk of Orichalcum, a legendary magic metal from the city of Atlantis that has the property of only being able to be effected by magic, which he uses to make tools or weapons as the situation requires.

He can also drain the mana out of magical artifacts or constructs by touching them, thanks to his crystal heart (see below.)

Backstory leading up to the Holy Grail War: Grant was a member of Clocktower before he died. In general he was too much of a pest and a disruption, so they send him to be an enforcer in the lawless magical frontier of America, partially because his personality made him suited for work in the field but mostly just to get him out of their hair. His official title was "Sheriff".

He was good at his job, and became fairly famous in the magical world, building up a substantial reputation. Then a necromancer got the jump on him and killed him. The Necromancer used his body for an experiment that required the body of a magus, replacing his heart with a special crystal that would maintain his life as long as it was kept charged with mana.

It worked, Grant came back to life and kicked the necromancer's ass. Now he needs to keep charging his "heart" with mana or he will die, which is why he wants the grail.
kiyuubey: ([HS] Godtier Rose)

[personal profile] kiyuubey 2012-02-16 04:53 am (UTC)(link)
Name: Anna Hayes
Gender: Female
Approximate apparent age: 16
Personality: Anna is a fairly average teenage girl. She has quite a level head on her shoulders, and is a bit of a bookworm; she prefers reading to the constant gossiping of her classmates. Technically she'd be considered a bit of a rebel, what with her preference to more masculine clothing, but that's about as far as that label goes. She's also incredibly laid-back; it takes a lot to ruffle her feathers, and even then, she's more likely to just brush things off and get past the issue than lash out in anger. This makes her a great voice of reason! She flows easily through life, and all she wants is to help out wherever she can.

Degree of magical familiy heritage: Magic in her family goes back many generations, when their roots were still planted firmly in Europe, but they're nothing noteworthy.
Competence as a magus Moderate. Focuses mostly on alteration, with considerable skill in reinforcement. Her personal element is water.
Backstory leading up to the Holy Grail War: As mentioned, she's your fairly average teenage girl. Her family is just managing to scrape by in the wake of the Great Depression, and so she, as the only child, has to take on whatever work she can get to help her family. It was hard, and over and over again, Anna wished there was more that she could do to help her family out of the slump the entire country was in.

So when the whisperings of the Holy Grail War first began making their way around, she didn't pay much attention to it. But the more she learned, the more she realized that this could be what she was looking for. Her parents, while capable magi themselves, were too focused on keeping the three of them afloat in a world that seemed to be falling apart. But if she could make it into this war, if she could win...

Even without the wish the Grail would grant, the family of the winner of the Holy Grail War would obviously earn great prestige and notoriety in the magical community. It was the best hope they had, so Anna threw herself enthusiastically into her studies.

Servant Avenger

[personal profile] nerdorama 2012-02-16 05:06 am (UTC)(link)
Getting this in while AOB works on a Master idea.

Name: Nyarlathotep, the Crawling Chaos
Gender: Male
Approximate Apparent Age: Anywhere between 25 and 35
Class: Avenger
Fighting Style: Spellcaster (mind-affecting spells and summoned monsters; he doesn't attack directly)
Personality: Nyarlathotep is what's known as an Outer God, an elemental force of the universe outside all human comprehension. However, the single aspect that's been summoned through the Holy Grail ritual - a God-King who ruled Ancient Egypt - does have a distinct personality of its own, if a frightening and subtle one.

As his epithet implies, Nyarlathotep wants chaos, destruction, and entropy, to better hasten the inevitable end of the universe. In the guise of the "Black Pharaoh", he does this by commanding the minds and souls of his lessers. Nyarlathotep has a genius intellect and deep understanding of the physical and magical nature of the universe, considering the Black Pharaoh "lived" thirty centuries ago. He is also charismatic and manipulative, able to charm, fast-talk, and/or bamboozle most people with minimal effort - those who resist him initially inevitably draw his attention and greater effort at breaking down their mental defenses and, eventually, their mind. He has access to magical spells that can do the same thing, but frankly, he'd rather just talk to people and reveal horrible secrets about physics or their own psychiatry until their minds break.

The core of Nyarlathotep's personality, though, is his colossal arrogance. He naturally views human beings - including his Master and the other Servants - as nothing of a higher order than bacteria in a petrie dish, to be manipulated, experimented upon, and played with on a whim, all toward the goal of decay and degeneracy of the entire thinking universe.

Attitude towards the Holy Grail War: Nyarlathotep wants to cause as much chaos as possible, driving humanity to degeneracy and ruin. If he obtains the Holy Grail, he will use its power to simply enslave the minds of everyone on the planet and turn them to the horrifying, self-destructive worship of himself and Azathoth. If he doesn't, he'll just do that on a smaller scale until this avatar is destroyed. Causing people emotional and mental distress is more important to him than actually fighting.

Noble Phantasm: The Thousand Masks (C): Nyarlathotep can shift his form to any humanoid he has personally spoken to since his summoning. This same shapeshifting also allows him to recover from physical damage at a rate commensurate with other Heroic Spirits. His more monstrous forms are sealed by the limitations of the Holy Grail - this is, after all, only one aspect of him.
Screams of Nightmare (A): Nyarlathotep causes nightmares on a nightly basis over a wide area, wearing down peoples' sanity and drawing mana from their distress. This is ineffective against anyone who can recognize magic; it's mainly a mana replenishment source.
Reality Marble - Court of Azathoth (A+): Nyarlathotep creates a personal space in the world linked to the mindless entropy at the center of creation, drawing himself and others into a space beyond the World and Time where they are beset by maddening and destructive beasts beyond mortal description.
Stats: Strength D, Endurance C, Agility C, Magical Energy A+, Luck A, Noble Phantasm A+

Even more bonus!

Class Skills: Divine Rank A
Abilities: Charisma A, Magecraft A

Master of Rider

[personal profile] nerdorama 2012-02-16 04:23 pm (UTC)(link)
Name: Josef Mas
Gender: Male
Age: 29
Personality: Josef Mas wants world peace. He hates the terrible state of the world at the end of the last thirty years or so, the state of his Fatherland especially. Like many of his countrymen, Josef has a strong desire to change things for the better. Rather than getting involved directly in the politics and paramilitary violence gripping Germany, he feels he's risen above it to take a gamble on a solution to everyone's problems - the Holy Grail.

Josef Mas is a suave, charming, and kind person on the surface and, indeed, deep down too. He genuinely wants to help people, and what people often assume is a gentlemanly front is in fact completely honest, despite his profession as a spy. However, as honest as he is about wanting to help people, it is still a mask for the lengths to which he'll go to do that. He's made backroom deals with some very dangerous people in his home country, and is playing a delicate balancing act between his position in the office of Reichspräsident Paul von Hindenburg and his connections to the NSDAP and their occult allies in the Thule Society. He can play the game of intrigue, and play it well, and is not above lying, stealing, murder, or serious property damage for his goal. After all, he's trying to save the world.

Josef is cynical about the state of the planet, which is why he's looking for divine (or close enough) intervention to fix it. This is due to his experiences in childhood and young adulthood, and his political savvy - he anticipates another destructive war within the next five years, either Germany tearing itself to shreds or something rose - unless something drastic happens. Unable to put his faith in the mankind of the present, he manipulated his way into the Grail War as a last resort.

Josef is cultured and an avid reader and viewer of theater, despite his peasant upbringing - being a spy pays well, and he likes to keep his mind sharp with art while he's not on duty. He's also a particular fan of the philosophy of Nietzche, since the idea of a man who goes outside conventional morality for the necessity of improving humanity appeals to him. He's not a big fan of people who misappropriate or misquote him (or any philosopher), which is the one thing his employers do that causes him to get genuinely irritated (he'll freely admit that Wagner was an anti-Semitic bastard, though, they got that one right.) Josef has several vices besides his for-the-greater-good ruthlessness, most notably an addiction to tobacco in the form of cheap cigarettes and alcohol in whatever form he can get it in, though he has a taste for the finer hard liquors specifically.

Backstory: Born in 1901, Josef Mas grew up as a patriotic and hardworking citizen of the German Reich, in the countryside outside the coal mining town of Saarbrücken. His parents brought him up to help around the house, and taught him the basics of magecraft - this is how you fix things around the house, this is how you stop bleeding without a bandage, this is why you shouldn't do this in front of Father Karl, these are the people to avoid should you ever go into the big city...

The first time Josef killed anyone was in 1918. He shot two American soldiers who'd gotten lost in the wrong border town dead with his father's hunting rifle. Josef's father and older brother had both been conscripted to fight in the Great War in 1916, and both died shortly thereafter in separate, nameless battles, leaving Josef to protect his home and his mother. Though no one in Germany was going to prosecute Josef for killing two uniformed enemy soldiers, he and his mother fled to Bavaria anyway, ahead of the armistice and the de facto annexation of his hometown by France.

In Germany's southeast, Josef fell on hard times along with the rest of his country. Suffering the consequences of losing a world war, Germany plunged into poverty and upheaval, which in Bavaria primarily meant violent brown-shirted revolutionaries fighting violent red-shirted revolutionaries. After ensuring his mother was at least reasonably able to protect herself, Josef availed himself of the closest thing to a steady job at the time, running and swapping information between the Weimar Republic's government and one of the revolutionary parties, gaining contacts in each and respect for his (secretly magically-enhanced) information gathering capabilities. His talent, intelligence, and ruthless willingness to do anything for the sake of a mission drew the attention of two distinct parties for whom he worked as a double agent - the office of President von Hindenburg, and the splinter group of mages supporting the right-wing parties called the Thule Society.

The gentlemen of that Society charged the fledgling but worldly mage with a task - to go to America and seek victory in the Holy Grail War, granting them the power to put the whole world under the protection of forward-thinking mages. Josef agreed, though he privately defines "forward-thinking mages" as "myself", and the Society granted him materiel, information, and supplies for the mystical side of the Grail War, most importantly a shard of stone from Rome's original wall, covered in unidentified blood. After that, it was hardly a trick to convince the President's office to send him to investigate a strange convergence of British and American interests in an out-of-the-way town in Maine, and supply him with a few weapons, mundane supplies, a cover identity, and a crate of smuggled brandy. Hey, if you're going to kill people in a foreign country, you might as well break a few more laws while you're at it. Josef thus arrives for the War prepared to fight and answering in theory to two masters, both of whom he's ignoring for his own agenda. And booze. He'd kill himself if he had to fight in a dry country.

Degree of magical family heritage: Below average. Josef's family are magical nobodies, with no Crest to speak of and only a bit of antiquated oral-tradition magical knowledge. He's mostly self-educated.
Competence as a magus: Weak but skilled. He prefers to and indeed has to use magic smarter, not harder. When you lack the magic circuit capacity to do more than give someone the sniffles without using an eight hour ritual, you learn to use magic to support your other strengths, like gun- and knife-fighting. He is also a quick study, able to easily learn or improvise rituals to channel mana over time and make up for his lack of ability to focus it immediately.

Bonus
Element: Blood. Josef is talented at transfiguring and altering blood, and can gain a lot of efficiency in spellcasting by using blood (his own, or others') as the mana storage/transference component. His specialization means that his magic is much weaker at affecting gaseous matter or energy than it is at altering metals or liquids (the more it has in common with blood chemically, the better he can affect it.)
Mana Animal: Hawk.
fuck_rome: (Default)

Boudica / Servant

[personal profile] fuck_rome 2012-02-17 02:23 am (UTC)(link)
Name: Boudica
Gender: Female
Approximate Apparent Age: roughly mid-thirties
Class: Berserker
Fighting Style: Without the Mad Enhancement, she wields a Celtic long sword and uses it in fast, brutal strikes without flare or subtlety. And with her high ride skill, she is fully capable of taking a vehicle and turn it into a dead force of severe blunt trauma to the poor sap who fails to get out of her way.

When the Mad Enhancement is on, she becomes a true monster, screaming like a Bane Sidhe and throwing herself bodily into the fray, striking with her sword and tearing at enemies with her hands and teeth.

In either way, she never backs down from a fight unless commanded to and shows no mercy. If she has a choice of enemies, she goes first for any Roman servants, then to any males second.

Personality: Boudica is a proud and forceful woman who tends to overwhelm others with the force of her personality. She was the Queen of a notoriously boisterous group of people and her tendency to run rough-shod over meeker folks is a reflection of that. However, due to the pain of her life, she has a grim bearing, suppressed grief for the suffering her daughters went through and the barely suppressed bitterness and anger she carries. Boudica does have a protective streak towards young woman and is openly contemptuous of men who abuse their power, she is quite cynical distrusting the generosity of others, expecting a catch.

Attitude towards the Holy Grail War: To her, the Grail War is another battle, a chance to revenge herself on the people who wronged her family and will jump into it gleefully. So intent on fulfilling her sense of revenge that Boudica never truly consider what she would wish for in the war. However, she is extremely protective of Jenny and will naturally act in her best wishes.

Noble Phantasm: Rabbit of Andraste (C): Once before a major battle if she's in her clear mind, Boudica can gather up her skirt, and open it - making a magical rabbit appear. Depending on the rabbit's color and how it runs and where to, Boudica can divine the most likely outcome of the battle. (Obviously mod fiat on what it'd reveal)

Stats: Strength B, Endurance C, Agility C, Mana C, Luck D, Noble Phantasm C

Class Skills: Mad Enhancement B, Riding A (she could've been summoned as a rider)
Abilities: Charisma B

Background: Pretty much as real history, except she and her daughters did commit suicide rather then suffer more humiliation at the hands of Romans (rather then the more likely event she simply fell ill and died).
alchemists: (Default)

[personal profile] alchemists 2012-02-20 11:35 pm (UTC)(link)
Name:
(Assumed) Charlonne de Chevalier, (True) Morgana
Gender:
Female
Approximate apparent age:
Mid-twenties. In fact, she looks a bit too young to be a professor at the Clock Tower, but a bit too experienced for anyone to call her bluff.
Personality:
Charlonne is a well-versed magus and while her specialty is Aethermancy, she is knowledgeable in other schools of magic. This is due to her profession and well-esteemed position in the Clock Tower. Her demeanor is unusually calm and she seems almost detached when it comes to combat, the Holy Grail War, and the concept of killing others. This is due to the personality magi are suppose to have - cold and ruthless. She may even jest that it wouldn’t be all that bad to kill someone to take a step closer towards a higher understanding, even if she has no intent to do so.

Magic is her life and due to that, she’s willing to talk on end on topics relating to it. This is why she makes such an ideal candidate for partnership and why she’s an excellent lecturer. She has a way with words and understandably so: incantations are necessary with her Thaumaturgical Crest as she’s encountering difficulty with it suddenly rejecting her body, so it isn’t as though she’s able to fully achieve the benefits of such a precious family heirloom. This may be the only thing that frustrates her in her life as everything else is seemingly perfect. An excellent job, a prestige family bloodline, and a long line of suitors in which to continue this bloodline with.

She takes her leave of the Clock Tower after an assassination attempt was made on her life for her Thaumaturgical Crest. Seeing as this is an ordinary occurrence with the rivalries within the Mage’s Association, there’s little backlash and hardly any punishment inflicted upon such criminals. Yet, there's something wrong with her Thaumaturgical Crest after the attempt made on her life, finding herself unable to actually tap into it's powers. Due to such, Charlonne decides to participate in the Holy Grail War with the wish of mastering it once more.

All of that is a facade though as the real Charlonne was murdered mercilessly and her family’s Thaumaturgical Crest stolen. It’s because of the late transplant into a non-blood relative that this girl suffers from the pain and inability of accessing it’s full potential. However, she’s unaware of this, and she does display exemplary skill with magic. She’s more of a magic user than a magus, which is quite the insult in the Mage’s Association. Morgana does come from a family that lives within the world of magi, but she is inept with their chosen craft, choosing instead to make up the slack with alchemy. Within her family, the generation before her own sold their crest to the highest bidder which then ended up in the hands of another family of magi. Due to her frustration with this, she develops an interesting personality. Even if she’s bitter about the missed opportunity, she still does what she can to make up the slack.

Justice-sought and passionate only in mind, her laziness seems to be her largest vice. Even though she wants nothing more than to do what’s right not only for her family, but herself, she can’t motivate herself easily. In fact, she suffers often in school, only being able to attend due to her family’s wealth and eagerness to keep her out of the war. Most often she won’t ever act out on impulse or her feelings, choosing instead to let life take it’s course. Studying is something she never bothers with, choosing instead to daydream about saving the day.
Degree of magical family heritage:
Family hit a rough time during the war and believed wealth > magical power: in doing so, they sold their Thaumaturgical Crest to the highest bidder. Morgana was only accepted into the Clock Tower due to impressive donations and reputation. Once she assumes this professor’s identity, she believes herself to be from a long lineage of magi who’s specialty is Aethermancy.
Competence as a magus:
At her core, she’s able to mimic what she believes she can do through alchemy and a bit of magical studies. Even though she has a Thaumaturgical Crest implanted into her body, she’s unable to use it’s full potential much to Charlonne’s frustration. As a magus, she has an excellent amount of circuits and is able to produce 800 units of prana, which makes her a superior Master.. Her problem is that she’s unable to efficiently use it herself and instead must rely on a familiar spirit to use it. The only thing she’s adept at as a magus as Charlonne is her ability to creature nature spirits, ranging from Jinn to tiny orbs of sentient-like gas. Due to their nature, they are easily detected and aren’t very good for use in the Holy Grail War.
Backstory prior to the Holy Grail War:
Coming from a family that auctioned off their only reliable way of remaining a true magus family, Morgana's life has been a bit more laid back than the typical magus. Morgana was a simple girl with a seemingly brilliant mind, she just lacked the drive to apply herself vigorously to her studies. What passion she did have was spent in alchemy, the girl specializing in aether studies and biochemistry. In the world of magi, the lack of a Thaumaturgical Crest pretty much labels the person a 'magic user' over magus. With this prejudice against her, Morgana only attended the Clock Tower due to her grandfather insisting she should. After all, there was still the chance she could charm her way into another family and with the large amount of circuits she has, there was still hope that she could at least produce a suitable heir.

Finding this chosen life unfair, she takes matters into her own hands. After a couple years of study, she finds a magus who works there suitable enough for her liking. Her obsession grows with this professor to the point where she completely knows various things about her ranging from her favorite food to the smell that makes her nauseous. One night during a heated discussion, there's an accident (debatable as both possibly wanted to kill each other), and this professor ends up reborn in the body of her student. Morgana is completely oblivious to her life prior to becoming Charlonne and gets agitated easily when someone finds a contradiction in her story. They are rare and usually will result in a very violent reaction if brought to her attention. She completely believes she's Charlonne and has no recollection of any of Morgana's past.
mokomanjuu: (Target acquired bleep bloop bleep)

[personal profile] mokomanjuu 2012-02-22 04:38 am (UTC)(link)
Name: Francis Harwell
Gender: Male
Apparent Age: Vague 20s.

Personality
Harewell has been isolated for a long span of time and as a result, is poorly socialized even for a vampire. He's spent the past sixty odd years using his telepathy to spy on the townspeople (and inciting them into spates of unwholesome activity), so he's been able to keep up with the current trends well enough, but he's unhappy about missing out on the hands-on part of spreading chaos and horror. He was a pretty sick person even before his transformation, and the solitary confinement hasn't helped.

All those years of spying have given him a keen insight into the human mind, and he loves manipulating people into performing dreadful acts (mostly murder, god does he fucking love murder) upon each other almost as much as he loves to commit said acts himself.

He's far too confident in his powers, and tends to ignore the possibility of any danger that he can't see coming. This is probably going to get him killed one day. He'll claim that his fear of further boredom outweighs his fear of dying, but that's a lie. When the chips are down, he'll do anything to avoid a true death.

Family: While he is from a magus line, it's not particularly top quality and he didn't inherit the crest before dying. A great niece or nephew likely has it by now.

Skillz yo: He has a limited mind reading/suggestion ability that works by oozing into the subconscious and enhancing or suppressing existing impulses. It's easier to ignore if a target knows that their reactions are unnatural, so he tries to keep it subtle.

Aside from that, he's way more physically capable than a regular human, and he can boost that with Reinforcement.

Backstory: A vampire created just before fourth grail war. Harwell was meant to be a minion of his master, but murdered him during a distracting battle and swiped his Servant, Nimue. When Hamlin started clearing the field, he commanded Nimue to seal him underground to avoid the extermination that took down most of his compatriots. He's survived in her prison by using his powers to lure hapless vagrants through the one way seal, and at last managed to store up enough power to slip through it last year.
dalten_wolt: (Sigmund)

The Servant

[personal profile] dalten_wolt 2012-02-25 06:15 am (UTC)(link)
Name: Sigmund the Volsung
Gender: Male
Apparent Age: 30
Class: Soldier

Personality: Sigmund has a reserved, sorrowful disposition much of the time. His only remaining duty is to to the prophesied son he did not live to meet. As one who held his family and their fortunes above all, Sigmund's only wish for the Holy Grail is to prolong his original life for one year, to bless his son's birth.

Fighting Style: Standing near the summit of Norse mythology, Sigmund has mastered every weapon he encountered in life. Of them all, a blessed, unnamed shield and Gram are those he depends upon most.
At any time, Sigmund can assume the form of a giant wolf or wolf-man. He enjoys an increase in all physical parameters, but cannot activate Gram as a Noble Phantasm. He slowly loses his intelligence over the course of an hour, at which time he becomes akin to a Berserker-class Servant under Mad Enhancement. He gains even greater powers, but loses all control of his impulses.

Stats: (Wolf) [Mad Wolf]
ST - C(B+)[A+]
AG - D(C)[B]
EN - C(B)(B+)
MA - E(D)[C]
LK - D(C)[B]
NP - A[(B)]

Noble Phantasms

Gram, The Sword of Supremacy
Rank: A
Range: Anti-personnel
The magical sword Gram was blessed by Odin with great power and fortune. To the wielder, it bestows a great martial power, and a swing made with all of one's might will vaporize armor as though it were flesh. Sigmund has a degraded version of the sword that he carried throughout his life; the sword reforged by his son also carries the trait of Dragon Slayer.

Lupine Lunacy
Rank: B
Range: Self
Unlike most people with the affliction, Sigmund's lycanthropy is double-layered, coming from two sources he met in his life. It allows him to turn into a wolf or wolf-man at any time, but his intelligence begins to fade as night falls. If he spends an hour in this form at night, he will suddenly unleash a howl that can kill at close range, and he will remain in this form until falling asleep at dawn.

Backstory: Sigmund had always been a placeholder for his son, Sigurd. When he drew Gram from the tree, he was presented with a prophecy: that he would be a great hero, but that his son would surpass him in all things wielding the same blade. Sigmund thought little of this prophecy at the time.
Three months after the wedding, Sigmund and his father and nine brothers were tricked and captured by his sister's husband. Each one was eaten by the husband's shape-shifting mother in the form of a wolf. Sigmund managed to kill the wolf even in chains, by biting her tongue off.
Escaping his imprisonment with his sister, Sigmund fathered a son/nephew with her. He began to win great fortunes and lead an army. When his son came of age, Sigmund presented him with Gram. The boy could not hold it.
Worried, Sigmund continued to fight, fathering two more sons in the meantime. Neither boy mastered the blade, great warriors though they were.
Sigmund had only married his second wife for half a year when he was forced to fight a great battle. In that battle, he met Odin in disguise. The old man taunted Sigmund with riddles about his sword and his son, but Sigmund realized too late, after using all of his weapons but Gram, that his greatest opponent, who he fought for the better part of a day, was Odin.
Gram met Gungnir, and shattered. Odin mortally wounded Sigmund, and told him that Hiordis was pregnant.
Sigmund rode for a day and a night to his keep, clutching the bag holding Gram's fragments to his wounded belly. Kicking down his own gate, he screamed that his wife was pregnant and to keep the fragments safe for his son, then died.
dalten_wolt: (Mordecai)

Master

[personal profile] dalten_wolt 2012-02-27 12:08 am (UTC)(link)
Name: Seth Demines
Gender: Male
Age: 28

Personality: Seth has a mild, personable demeanor most of the time. Unfortunately, his calm is easily broken by both despair and anger. At those times, he flips out, becoming spiteful and, rarely, violent.
He's been hounded by failure for his entire life, and it shows in his ardent refusal to hope in hopeful situations. His refusal to hope in hopeless situations is just logical, he thinks.
Seth a need for attachment that he'd never admit.

A businessman through and through, Seth always looks for the advantages in his current situation. He tries to understand the desires of the people around him, and constantly asks himself how he can profit from those desires. He can't escape feeling some genuine compassion for the people he sells to, though. These traits and a naturally quick wit kept him in work throughout his adult life, though he would always somehow ruin his station, usually by relying on the wrong person (even if that person was sometimes himself).

Magical Heritage: Seth is the younger child of a family in its sixth generation, and they never bothered to tell him about magic, as his older sister had already received a completed Thaumaturgical Crest. All attempts to give him up for adoption failed, so he was sent to a boarding school in America once he was old enough.
The Demines family specializes in familiars. Their ancestor disliked the commonly held rule that a familiar had to be several degrees weaker than the magus, and worked to overcome that barrier. The successive generations achieved a process of filling a familiar with the "shadow" of a magus's soul, allowing for the creation human familiars of equal power in a "partnership." His family's inherent brand of magic manifested itself in Seth's need to share his endeavors with another.

Competence as a magus: Seth is on the cusp of discovering magic on his own, but he has no knowledge at this time. He has 20 Magic Circuits, each holding 75 units of prana, and the abstract origin of "Sharing." Unbeknownst to his family, he would have been their ideal successor, capable at his peak of allowing two bodies to share one soul.

Backstory: Classically educated in a men's boarding school, Seth found it fairly easy to make friends. He excelled in academics and was average in sports, but his team-player attitude ensured he'd never been picked last, so to speak. His formative years were unmemorable beyond that, as he'd worked as an entrepreneur almost before he could vote.
In the next decade, Seth met with his family only once, when his older sister came to visit him in America. She'd told him to come and live in Highgate, and left him some money and a book in a safety deposit box, which she'd give him the account number for "when she knew it was time."
Seth did not live up to his promise to live in Highgate for several years, intending to become rich and happy in Boston. This endeavor failed, and as a last resort he returned to Highgate in 1928, trying to make the most of the remaining money in his account, and meeting with unexpected success.
Sadly, Seth's most recent business partner, Alex, began to betray him the day the stock market crashed. First in little ways, like lying about his profits, then in big ones, like accepting a business deal with the mafia and trying to leave his partner high and dry. Seth learned about the deal just in time and, in a fit of rage, killed Alex right in front of the mafia contact. With a bit of fast-talking, Seth convinced the mafioso that Alex would have eventually betrayed the him just as Alex had back-stabbed Seth. The made man allowed Seth to dispose of the body at the cemetery, and lent him the keys to a car and a safe house. Seth took Alex's cut of the profits from their last deal and the extra he'd been skimming on the side, and set out to the cemetery.