Fate/Frontier signups!
The time for joining is now! All players for Fate/Frontier, post in here with your character outline so that I know who all is in.
This does NOT mean that anyone who isn't teamed up yet is out of the game. There's still time! Not many of you are left, so here's a recap!
Dalten is offering a depressed-businessman-turned-magus Master!
Llama is offering a sexy world war II fighter pilot as Rider!
Shini has a Servant in, and an idea for a Master whose Servant is their direct ancestor!
BF has a trillion Servants offered and three Masters offered, but hasn't confirmed any teamups yet!
Chris has the biblical Joshua as General, but no confirmed Master for him!
Don't think of the below as a full-on app - I am not going to be approving or rejecting based on thoroughness of content. I trust you guys well enough. Just give me an idea of what you're going for. However, No signup will be accepted for a Master or Servant unless there is also a signup for their Servant or Master. To keep things organized, if your Servant/Master has already posted their signup, post yours as a reply to theirs.
Also important: If you want to really sink your teeth into the world backstory for your Master histories, I've written up an AU history of the Holy Grail War here.
Required for Everyone:
-Name
-Gender
-Approximate apparent age
-Personality
Required for Masters:
-Degree of magical familiy heritage
-Competence as a magus
-Backstory leading up to the Holy Grail War
Required for Servants:
-Class
-Fighting Style
-Attitude towards the Holy Grail War
Bonus points for Servants:
-Noble Phantasm
-Strength, Endurance, Agility, Magical Energy, Luck, and Noble Phantasm ranked from E to A+
-Angst-filled AU historical backstory
This does NOT mean that anyone who isn't teamed up yet is out of the game. There's still time! Not many of you are left, so here's a recap!
Dalten is offering a depressed-businessman-turned-magus Master!
Llama is offering a sexy world war II fighter pilot as Rider!
Shini has a Servant in, and an idea for a Master whose Servant is their direct ancestor!
BF has a trillion Servants offered and three Masters offered, but hasn't confirmed any teamups yet!
Chris has the biblical Joshua as General, but no confirmed Master for him!
Don't think of the below as a full-on app - I am not going to be approving or rejecting based on thoroughness of content. I trust you guys well enough. Just give me an idea of what you're going for. However, No signup will be accepted for a Master or Servant unless there is also a signup for their Servant or Master. To keep things organized, if your Servant/Master has already posted their signup, post yours as a reply to theirs.
Also important: If you want to really sink your teeth into the world backstory for your Master histories, I've written up an AU history of the Holy Grail War here.
Required for Everyone:
-Name
-Gender
-Approximate apparent age
-Personality
Required for Masters:
-Degree of magical familiy heritage
-Competence as a magus
-Backstory leading up to the Holy Grail War
Required for Servants:
-Class
-Fighting Style
-Attitude towards the Holy Grail War
Bonus points for Servants:
-Noble Phantasm
-Strength, Endurance, Agility, Magical Energy, Luck, and Noble Phantasm ranked from E to A+
-Angst-filled AU historical backstory

Master
Gender: Male
Age: 24
Personality: Enrico doesn’t actually enjoy being a mafia man. Not truly. His body just convinces him that he does due to the effects of Agonist Syndrome, which amplify his emotions for the worse. He tries to put up a happy, sometimes professional façade, but he can’t help but crack the odd smile on the job now and then, a fact he completely, utterly hates. Not because of compassion. While hardly cruel, Enrico didn’t have much in the way of good before his disease, either. It’s because it is a constant reminder that his condition is getting worse, and he is one step closer to death. Despite suffering from the sporadic attack, he is exceptional in his duties, simply because they often result in his life hanging on the line.
Due to this, he is always in a struggle between taking the efficient way out of things, or prolonging them just a little longer, to enjoy the satisfaction of seeing his prey suffer. The former typically wins, due to his constant denial of his condition. He is very much a magecraft user, rather than a magus, and being part of the mafia, he has extensive knowledge of firearms of the time, as well as some of the less savory tactics they would take part in.
There really isn’t a specific reason for why Enrico has such a strong will to live. He certainly isn’t religious, so perhaps the prospect of complete nothingness has a part in it. Perhaps it’s simply the desire to not have humanity continue on without him. It’s uncertain, in no small part because Henry isn’t sure himself. Every order he follows, every training he undertakes, is always with the single purpose of allowing him to see another day in which he can be cured of his disease.
This is not to say he doesn’t enjoy things. The Syndrome has twisted his mind, plunging a large part of it into non-reality, but there still remains some of his actual self in there. He quite enjoys movies, and goes to the theater whenever things are calm enough to not be recognized. Despite the mafia’s product of choice, Henry rarely touches the drink (although when you carry his type of company, you can rarely be picky), favoring coffee to a much greater degree. He is not above flirting, but he never really means it. Too much wasted time if he did, he figures.
His particular condition allows him to think things through quickly, but not necessarily better. The end result is the same, usually resulting in about as much cleverness as you would expect from an upper-class criminal, but it takes him a lesser amount of time. Being a skill he can’t precisely ignore, he tries to consider it a natural part of himself, not thinking about how it’s a gift from his personal grim reaper.
Backstory: Enrico was born straight into a mafia family. Not even close to the boss, mind, but good enough to become a made man. His family, despite being deeply ingrained in the world of organized crime, did not have any more trouble than you would expect from one at the time. He never really resented having to become a criminal. For him, it was simply the only world there was, and this attitude towards life resulted in an amicable relationship with his father, who still lives to this day (albeit far away, having had to move after too many jobs and too little influence). Sadly, conditions stopped Enrico from really living up to his full potential. Suffering from Agonist Syndrome in his brain at an early age, he wouldn’t have lasted into his fifteenth birthday if he hadn’t discovered his proficiency with magecraft.
As of said point in time, the condition hadn’t been given a proper name, being a long way from being prevalent. It single-handedly shaped Enrico’s process in magecraft, forcing him to focus on how it can influence human biology. In a desperate race to survive, he became proficient in healing and puppet magecraft, intending to use them to cure himself. It failed. Healing magecraft could do no more than slow down the deterioration, and transferring his afflicted brain onto constructs would serve no purpose. Ironically enough, the disease itself helped his proficiency. Most Agonist Syndrome victims awaken to supernatural powers, yet Henry’s is quite mundane in comparison. True to the typical effects of the illness, the afflicted body part, his brain, went through constant regeneration, eventually reaching the point where it enjoyed twice the synapse connections one usually does. This came at a heavy cost. Halfway through his nineteenth year, Henry went through the necrosis most patients suffer due to this disease, entering a coma for two months.
He excelled at school, but didn’t finish it, figuring he could use his time on better things. Eventually becoming a caporegime. At this point, being in his position and having his degree of magical ability, it was a given that he would become informed of the War. At first hesitant, he quickly figured that he would die anyways if he didn’t participate. After making preparations for an entire year, he requested permission to enter at the last second, treating it much like any favor an underling would ask of his capo crimini.
Perhaps stunting his professional progress, Enrico is rarely able to get angry. Due to his constant fight against his chaotic emotions, he hasn’t quite grown to ignore them, but rather, trained himself to look at annoyances like a diversion.
Degree of Magical Family Heritage: Enrico’s family runs with a decent number of magic circuits, but he’s the first one to be actually made aware of magecraft, discovering it out of sheer survival instinct. Were it not for his conditions, he could have very well eventually joined the Association, or more likely, receive a Sealing Designation, but as it is, he has no interest in it beyond how long it can keep him alive.
Competence as a Magus: Again, Enrico has a good deal of natural magic circuits: 22, each capable of handling 100 units of prana. Half of those are used at all times, even during sleep (which takes use of an additional circuit to force his mind to maintain the process), with the single purpose of keeping his body up and running. Not knowing much in the way of real offensive magecraft, the rest of them are typically used on his puppets. All of them are able to be controlled in a mindless state (one per circuit), or fully under his command, but only one at a time. Enrico is more than capable of switching his mind through these, even after death, so long as his head remains intact. He is also capable of basic thaumaturgy, such as reinforcement and minor hypnosis towards people without magecraft. His elements are Earth and Water. He does not have a Mystic Code or a Thaumaturgical Crest.
Re: Master