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Let's Play Umineko Chiru, Episode 6 Scene 10: The Unbreakable Chain
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Bernkastel
With the victory of the human side, she should have achieved victory as well, but it seems that she can't accept it.
It appears that she is less concerned with who actually wins and cares more about how brutal an end might be reached.
This is why she is hostile towards BATTLER as he tries to end this peacefully, and why she is trying to use Erika to ruin this final game...

Shannon returns from a very important break. Kanon's already spotted the ring on her finger.

Shannon doesn't intend to lose to Kanon, but he doesn't plan on losing to her, either.

Kanon and Jessica have to give it their all if they want to win this duel.

It's the two halves of the brooch that Beatrice gave to Shannon when she acknowledged her soul.
This is the key.







Kumasawa has the rest of the evening off. At Erika's urging, she's spent most of it drinking and talking about Beatrice's legend.

BGM: The Great Detective Knows

The mirror was placed to seal of Akujikishima's evil spirits. Why would it also seal Beatrice?

It's a strange story, for sure.
The story of Beatrice came after Kinzo took up residence here. Why would the rules for one legend apply to the other?

The original superstitions around the island were from fishermen fearful of the reefs surrounding it. However, a superstition needs a face.

If there really is someone named Beatrice, would spiderwebs affect her or not?
If so, that's a convenient witch trial. If the web burns her, she's a witch. If not, she's human.

Who are you even talking to?

Beato the elder snaps her fingers and a spider descends from the ceiling, leaving behind a strand of silk.








































October 4th, 10:59 PM
25 hours, 1 minute remaining

The prisoner awakens.
The bite marks from the witch are still on one finger, but at least the finger is still attached.

The door can barely open before the chain stops it. The windows are impossible to get through. The bathroom is a dead end.

What about calling for help?
Last time, the words wouldn't come.

It's like trying to yell underwater. Still no actual words.
The prisoner's voice is locked in here, along with their body. Even the sound of the chain is trapped within this room.

Something's strange. The chain used to be an impenetrable seal, but it's changed. Now it's just a normal chain lock.

The prisoner undoes the chain. The door is unsealed.
Will it open now?

The prisoner's head clears the doorway. Freedom is within sight. The voices of others can be heard nearby.


But no, it couldn't be that easy, could it?
The other end of that chain is attached to the chain lock on the door.

No matter what they do, the prisoner will be bound by the chain lock. So long as it exists, they can't escape through this door.



The prisoner returns to the room, and sets the chain lock. The collar vanishes. The lock is unset, the collar returns.

The prisoner returns to the outside of the door, and opens it to a tiny crack. Maybe they can reach through and set it from the inside

It's not quite long enough. Setting it from the outside by hand is impossible.

There's a closet in the room! Time to test a new plan.
When the prisoner returns to the closet, there is a single wire coat hanger inside.

The prisoner reshapes the hanger into a simple hook-like tool. Then, from the outside of the door...


It's the witch. The witch is inside this room.

As the prisoner wrestles for control of the hanger, they notice something written on thee door. More red letters.

The power of those words seals all attempts to set the chain from the outside.

The hooked end of the coat hanger has melted off. It's now useless as a tool.



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