prof: (Default)
Quinn ([personal profile] prof) wrote2010-06-17 11:53 am

CHAOS DUNK'D

So sadly, like most of my LPs, Let's Play Barkley's Shut Up and Jam: Gaiden is going to be shelved due to failing interest and the fact that the whole game is basically one joke repeated over and over so you know how it goes by now. B-BALL AND SERIOUS BUSINESS. Also I did a really long segment, then lost the document due to a Sudden Windows Update overnight and would have to start from scratch to get the dialogue and there's SO MUCH DIALOGUE and ugh yeah anyway.

I am going to do a new LP. It will be one of these two games:

Option 1:



Fate/Stay Night is a Visual Novel created by a man named Nasu, later turned into a kind of lame anime and an awesome manga and also apparently a movie. For the 0 of you who don't know, F/SN follows the story of Shirou Emiya, a modern-day shonen hero whose father was a magus but is kind of an idiot himself. Despite his apparently feeble powers, he is sucked into a battle called the Holy Grail War, in which seven Masters and their seven Servants fight to the death in a Highlander-style tournament with the Holy Grail as the prize. Can Shirou overcome his own suicidal stupidity long enough to survive? What secrets lie behind the veil of the tournament? Which girl will Shirou hit on the most? All these questions and more are answered over the course of three surprisingly compellilng story paths set in a very interesting setting!

F/SN poses a couple of challenges as an LP target. First and foremost is the immense size of the work, with three paths and hours upon hours of text. However, I wouldn't even be coming close to transcribing it. Instead, I'd be doing kind of a tongue-in-cheek Abridged-style summary of the game as I go, the purpose of the run being to let kind-of interested people enjoy the game's interesting storyline without having to wade through pages and pages of Nasu exposition to get to it. This combined with me having played the game before makes this more palatable.

Second problem is the inclusion of sex scene in the game. This would be beyond awkward to LP, so I have a solution: Whenever there is a sex scene in the game, I replace the entire scene with a picture of a cute kitten. I think this solves this problem nicely.

Now, F/SN is a somewhat nonlinear game. The final question is how I would represent the picking of different paths through the game. One way would be to end each entry on a choice field, and let the readers vote on what to do - this would make it a bit more engaging, but would also introduce some problems in the second path due to how hard it is to accrue enough points to not die horribly halfway through. In that case, once I reach that point and die I'd probably backtrack and make all the "correct" choices for that path myself. The alternate, and probably funnier, method is to always choose a choice that ends in a Bad End. The advantages of this are twofold: First, it makes Shirou look even more hilariously dumb than he does normally. Second, it means that we get to see every single Tiger Dojo scene in the game. Tiger Dojo is a 4th-wall-breaking epilogue to all the Bad Ends in the game, where two of the characters do a zany comedy routine while explaining to the player exactly how they fucked up. They are short, heartily amusing, and would basically be the only part of the game that I properly transcribe.


Option 2:



Iji is a freeware action game with a strong sense of narrative and character development. It follows the story of the titular Iji, who is knocked into a coma when aliens blow the shit out of the scientific facility she was in, and wakes up six months later with cybernetic upgrades, a field of nanobots, a badass gun, and more than two psychological issues! Can Iji survive in a facility filled with hostile aliens? Can she save her brother, and also save the entire human race from brutal annihilation? Can she do it without going completely insane? And who are the Komato that these alien logbooks keep referring to?

Iji's primary drawback for this format is that it is a side-scrolling action game with a lot of fairly similar gameplay. Huge swaths of the game are Iji wading through aliens, blowing shit up and kicking doors down at length, which makes for awesome gameplay but maybe not the most exciting LP. It makes up for this with its very compelling storyline, which I WOULD be transcribing, unlike with F/SN!

Like F/SN, Iji can be played along several pseudo-branching paths. Without going into details, there are three main paths - a Bad End path, where everything basically sucks for Iji and for most of everyone else; a Good End path, where everything still sucks but not quite as much, and a Pacifist path, which is similar to Good End but with a few different scene and Iji never kills anybody during the entire game.



So it is time to VOTE. What would you guys prefer to read?

[Poll #1579790]