prof: (Default)
Quinn ([personal profile] prof) wrote2015-04-26 07:38 am

Let's Play Umineko Chiru, Episode 8 Scene 4: The Repaid Debt


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BGM: In the Sun



Kinzo's barely changed in the past six years. He'll probably live to see 100.



Genji knocks at the door. Krauss and Natsuhi are here.

Beatrice asks Ange to have a seat. She'd rather just watch from where she is.



This will probably be an important conversation. Battler asks if they should leave, but Kinzo says he has nothing to hide.



As Beato tries to take credit for this, Battler reminds her that the one who did that was her grandmother.



Alas, but this is a debt that Kinzo will never be able to repay in full. The family has never forgotten their gratitude.



Before he departs this world, Kinzo wants to make amends. That's what today's decision is about.



Krauss has no objections. After all, that gold never belonged to him, so how could he object?



Kinzo's funeral would be much easier to handle without the family at each other's throats. Why not just divide the inheritance now?



Battler moves away from the more serious parts of the conversation to talk with Beatrice.



With the gold returned, Beatrice's golden magic holds no sway over Rokkenjima. It's the end of her era.



It was once called an eternal torture, but all things must come to an end, and the game between Battler and Beatrice is no exception.





Beato notices Ange's reaction, and explains, in broad terms, their situation. Battler and Beatrice wove tales together, but this one they weave for her sake, not for their own.

In other words, more riddles.



Ange is the last witch. Whether or not she opens the box with that key, she will be the one who tells the story of what happened on this day.



What's going on here, really? What happened to learning the truth of Rokkenjima?



Well, would she be better as a murderer?

What about the messages in bottles, though?



Those bottles were the details of games that Beato was planning. Incapable of waiting long enough for Battler to return, she took a page out of Agatha Christie's book, and let them drift away into the ocean.



The world of 1998 really has some weird ideas!



Ange still refuses to acknowledge the game. She leaves the board again, leaving behind just the piece.



The six-year-old Ange has no idea what Beatrice is talking about.



Beatrice has to stay here a while longer - Kinzo's just getting to establishing the conditions of Krauss taking over ownership of Fukuin House.

Ange mainly just wants to take a nap.



Battler and Ange, led by Genji, return to the guest house.



Kinzo had been planning to return the gold for a long time. Today, the Ushiromiya family takes flight from the Golden Witch's nest.



Tonight's party will be a celebration of the return of the gold to the Beatrice line.



In a way, tonight is Kinzo's living funeral. With this, the siblings can finally become adults.



Ange slumps, and Battler carries her the rest of the way to the guest house.






Midnight, October 6th, 1986. A massive explosion destroys Rokkenjima.



The clock was in Kinzo's hidden study. He would use the tension of the coming explosion at times to seek inspiration.



Ange has no love for the Witch Hunters, but they're the people who know the most about the incident on Rokkenjima.



The discovery of the rigged clock changes this, though - Eva could have easily wiped out the mansion, hiding in Kuwadorian.

It's the most logical explanation for the mystery.



When Eva first adopted Ange, their relationship was good.



The first time, though, she said something different.



Why wouldn't she tell anyone the truth?

There's only one explanation.



What happened on that day?

The whodunnit, at least, is already crystal clear.



Ange's goal has never changed. It always was to expose Eva's crimes.



Her only victory will be to get revenge against her aunt.





BGM: Monochrome Clock



What's so weird about fighting for revenge?

Amakusa's been on the battlefield. Are people who fight for revenge strong?



She could do it, too.



Kids with nowhere to go are sometimes picked up by insurgent groups, given a gun, and taught how to die for revenge.



Once they run out of revenge, they start shooting for no reason at all.



People who were only ever praised for taking lives. How else could they turn out?



This sounds like a waste of time, anyway.



When Ange jumped off that skyscraper, she didn't survive. She's just a ghost now.

All she has left is the desire to take revenge on the one who killed her family.





Time to go back to sleep. This is an annoying conversation.



Ange feigns sleep, but Amakusa keeps talking.



The police combed over the scene, and nothing they did revealed the truth.



Eventually, Ange's desire to find the truth will fade.





Whether you shoot for revenge or shoot in self defense, the other person is just as dead when you pull the trigger.

So, who cares?





Ange drifts off to sleep for real.


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