Entry tags:
Let's Play ADOM
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Chapter 9: Caverns of Chaos II

A spellbook!
And there's that excited message again. This time, we'll find out what that's all about!

Awesome! Bless increases my stats a little bit for a while.

Suddenly, skeletons!

This is a Vault - a special area on a dungeon floor chock full of monsters of one type (minor undead, in this case), taking up a quarter of the level. As it seems, this one is also full of water.
Water is a killer. It does heavy drowning damage if you can't swim, and rusts equipment and ruins books and scrolls. This is extremely undesirable.

Which is why I'm ignoring it!

Hoo boy. There's a river crossing the entire level.
Looks like I've got no choice!

Droppin' all my spellbooks here for now...

BLUB BLUB made it across.
All's good until I have to make the return trip.

Aaand the next staircase isn't HERE, either.
Time for some Knowledge of the Ancients!

Found it!
Looks like the least-damp path...
IS THROUGH THE VAULT.

FINE
I DIDN'T NEED THAT EQUIPMENT ANYWAY

Gotta wipe out all the monsters on the immediate far side of the water, to avoid a scenario where I get stuck fighting underwater!

LEVEL UP

I've maxed most of the crucial skills by now, so I'm just chillin'.
Next level at 47,819 experience.

HOOARGH

Now to obliterate some undead!

G
Shadow
Threat Level: 4/10
Special: Flies, drains Strength
Corpse: N/A

Made it! Got some loot, too.

Yet another way to deal with unruly cats!

The water cut the spell title off, but this one is Darkness. An underused and powerful spell - many monsters can't see in the dark.

Next floor! Tension room and spellbook confirmed.
The spellbook is more Darkness.

TENSION ROOM
d
Wolf
Threat Level: 1/10
Special: N/A
Corpse: No effect
d
Werewof
Threat Level: 3/10
Special: Summons wolves
Corpse: Sickness

Lightning! Lightning to destroy all!
Bolt spells are great for tension rooms.

And the rest is just cleaning out wolves.
Got a bit of gold, but no good loot.

Using my amazing powers of deduction, I infer a wererat right outside of my visual range!

I was right!

Oh shi--
FLEE

Lions can't open doors!
DOWNWARD

The Caverns of Chaos
The Big Room and Beyond
Threat Level: 2/5

The Big Room is a single room encompassing an entire dungeon floor! It is interesting in several ways:
-There are always herbs growing on this floor.
-Monster spawning rate is extremely high.
-No background corruption (?).

Oddly enough, I'm not encountering any monsters yet...

I got lucky!
ONWARDS, but I'll be back later. This room is very useful.
Next time: The last dash to our next big destination!
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