prof: (Default)
Quinn ([personal profile] prof) wrote2014-11-19 07:32 am

Let's Play Umineko Chiru, Episode 5 Scene 5: The Phone Call


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Bernkastel

The Witch of Miracles. Also known as "the witch who knows that miracles don't occur".

In the 5th game, she participates as a player in opposition to Beato. However, from the very beginning, her aim has been to deny the Illusion of the Witch. Her only goal is to crush Beato and her world as a way to stave off boredom.

Though she does deny the Illusion of the Witch, she is no ally of Battler's.






BGM: Moonlit Night

After the 1985 conference, but before the 1986 conference. In the lounge, several men are conferring with Krauss regarding the progress of his last business venture.



The venture has, of course, not yet produced any money whatsoever.



But it will! Eventually! The present is getting worse and worse, but the future is getting better and better!



In short, it looks like the family is still in peril, one year later.

Kinzo's ghost will be needed for another conference.



Kinzo and Beatrice both see the promise in Krauss's plan, if only it can be allowed to persist past this conference. This will be their greatest challenge yet!



This year's plan is a barricade: Kinzo will not set a single foot outside of his study. A final simple trump card.



One last time, Beatrice's help is needed.






I see. So we've made it to this year's family conference. Grandfather was in such a bad mood that he shut himself in his study and didn't appear in front of everyone.
...



How many people are in that room right now?



In the last game, you said in red that grandfather is dead at the start time of all games. However, you never mentioned whether grandfather was alive or dead before the start time for the games. In short even if grandfather exists in this place right now, that doesn't create any contradictions.



I also can't deny the existence of Beatrice here. The number of people on this island outside the game board - before October 4th, 1986 - has not been proclaimed in red. THerefore, there's nothing strange about Beatrice existing here.



Don't get the wrong idea. I don't plan on accepting the existence of witches or surrendering. I just want to let that part slide and fight like a stoic so that I can win in this game against you. I have no desire to bully you outside the game board as well.



That's right. Even though this is Lambda's game, I have to find you here. I have to find what you thought, and what you were trying to do.



I'm not worried about the obvious stuff, like murders and tricks. What did you, the Golden Witch Beatrice, think, and why did you do what you did? What were you hoping for? That's what I'm gonna find out.



And this time... I'll understand you. I'll pick my way to your heart. I won't let you feel pain. Don't worry, I won't let those witches make you their toy any more.



Even if Lambdadelta has taken over the board, this is still a game between Beatrice and Battler.

Soon, the curtains will rise once more.






Genji gathers the servants for a battle plan! Kanon seems dubious that this will work twice.

The only ones who will enter the study are Genji, Kanon and Shannon - the servants who wear the One-Winged Eagle.



The study is not empty. Kinzo is there, working on his research as usual.

They must not forget this truth, lest it become a lie.



Off the island, Eva and Hideyoshi discuss the possibility that father is already dead.



The plan didn't work as well as Natsuhi thought, apparently.

No matter what, they have to be sure they meet with him at this conference.



Meanwhile, Rudolf and Kyrie have caught on to his business failings.



At times like this, Rudolf remembers how much he wouldn't want Kyrie as his enemy.

As Eva and Hideyoshi plan to attack Natsuhi's defenses, Kyrie and Rudolf plan to attack Krauss.



Finally, Rosa is brought on board, too. The three siblings are assembling a perfect assault on the Umineko family inheritance.



Whoops, she agreed to meet with Eva and Rudolf at a time when she had other plans with Maria.



On Rokkenjima, the weather is horrible.



The phone rings. It's Genji.



BGM: Lure



It sounded like a young man on the phone. Natsuhi has no idea who this could be.



She doesn't like where this is going, but she asks Genji to connect her.



How many years has it been?

Natsuhi doesn't recognize the voice.



What this person wants... is for Natsuhi to remember.

Remember what, exactly?



BGM: Deep Blue Jeer



Natsuhi only has one child, and this isn't her. What the hell is going on?

Still, she can feel an unease building in her heart.



Natsuhi slams down the receiver so hard that the phone falls over.








Yes, I'm here. I'm anywhere you want me to be, Bern.
Then crawl into the cupboard under the kitchen floor. Or in a jar of rice-bran paste, if you want.
Ooh, you're gonna dip me in bean paste and bite me? I wish you'd dip me in honey. In return, I'll cook you in sugar water!
At least make it soy sauce with sweet sake.
So what's up? You gonna make me repeat something?
That's right. Is Natsuhi's phone conversation here a fact?



You refuse to repeat it?
Well, now... Should I refuse, or should I respond? As the Game Master, that's up to me to decide, and I get to make that decision any time I want.
Unless I state it in blue, you aren't obligated to respond.
That's it! Now the best you can do is wonder about Natsuhi's secret of 19 years ago, right?! Make sure you're sitting on the edge of your seat!



Since you, the Game Master, went out of your way to show me this, I'm guessing you're setting up some sort of strategy. It might be a trick, but I'll at least keep this move of yours in my memory.
Eheheheheheheheheheh... so, you'll leave without turning the card over.
Ouch, wh-what?!



Are you done preparing the game board now?
Yeah, that's right. Now I'll finally move on to the game. On to October 4th, 1986!
I wonder which October 4th, 1986 this is. The Endless Witch, Beatrice... she really is a frightening child.
Is your side going to do anything, Bern?
Nope. If you've refused to repeat what I asked, then I'm done.




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