Floor 2, however, immediately presents us with two dangers!
The clicking sounds indicate there is a giant anthill on this floor. Giant ants are pretty dangerous due to their high defenses, but I could probably take them if necessary.
That blue stuff up there? That's a river. Swimming is risky, as each tile holds the risk of taking drowning damage and ruining some water-vulnerable equipment.
Now we are trapped between a river and a locked door!
...
Floor 2, however, immediately presents us with two dangers!
The clicking sounds indicate there is a giant anthill on this floor. Giant ants are pretty dangerous due to their high defenses, but I could probably take them if necessary.
That blue stuff up there? That's a river. Swimming is risky, as each tile holds the risk of taking drowning damage and ruining some water-vulnerable equipment.
Now we are trapped between a river and a locked door!